using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Ranged.Shotguns; public class HellshiverGunHellfire : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Shivering Shotgun - Hellfire"); Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nFires a spread of 6 bullets \nOnly uses one Bullet per use"); } public override void SetDefaults() { Item.damage = 30; Item.DamageType = DamageClass.Ranged; Item.width = 78; Item.height = 28; Item.useTime = 35; Item.useAnimation = 35; Item.useStyle = ItemUseStyleID.Shoot; Item.noMelee = true; Item.knockBack = 4f; Item.value = Item.sellPrice(0, 4, 64, 0); Item.rare = ItemRarityID.LightRed; Item.UseSound = SoundID.Item36; Item.autoReuse = true; Item.shoot = ProjectileID.PurificationPowder; Item.shootSpeed = 35f; Item.useAmmo = AmmoID.Bullet; } public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) { int numberProjectiles = 6; for (int i = 0; i < numberProjectiles; i++) { Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(10f)); Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI); } return false; } public override Vector2? HoldoutOffset() { return new Vector2(-2f, -5f); } public override void AddRecipes() { CreateRecipe() .AddIngredient(ModContent.ItemType()) .AddIngredient(ItemID.FlameDye) .AddTile(TileID.DyeVat) .Register(); } }