using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Ranged.Peacekeeper; public class Peacegunner : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Solitude"); Tooltip.SetDefault("[c/B6FF00:Autoshoots, dyeable]"); } public override void SetDefaults() { Item.damage = 32; Item.DamageType = DamageClass.Ranged; Item.width = 50; Item.height = 28; Item.useTime = 12; Item.useAnimation = 12; Item.useStyle = ItemUseStyleID.Shoot; Item.noMelee = true; Item.knockBack = 4f; Item.value = Item.sellPrice(0, 4, 60, 0); Item.rare = ItemRarityID.Orange; Item.UseSound = SoundID.Item11; Item.autoReuse = true; Item.shoot = ProjectileID.PurificationPowder; Item.shootSpeed = 40f; Item.useAmmo = AmmoID.Bullet; } public override Vector2? HoldoutOffset() { return new Vector2(-2f, -2f); } public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) { Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f; if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0)) { position += muzzleOffset; } return true; } public override void AddRecipes() { Recipe recipe1 = CreateRecipe(); recipe1.AddIngredient(ModContent.ItemType()); recipe1.AddIngredient(ItemID.HellstoneBar, 10); recipe1.AddTile(TileID.Anvils); recipe1.Register(); Recipe recipe2 = CreateRecipe(); recipe2.AddIngredient(ModContent.ItemType()); recipe2.AddIngredient(ItemID.SilverDye); recipe2.AddTile(TileID.DyeVat); recipe2.Register(); } }