using Terraria; using Terraria.ModLoader; namespace FabusMod.Buffs.Shotgun; public class HyperchargeCooldown : ModBuff { public override void SetStaticDefaults() { DisplayName.SetDefault("Hypercharge Cooldown"); Description.SetDefault("Unable to Hypercharge!"); Main.debuff[Type] = true; Main.buffNoTimeDisplay[Type] = false; } public override void Update(Player player, ref int buffIndex) { if (Main.rand.NextBool(3)) { int dust = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType()); Main.dust[dust].scale = 1f; Dust obj = Main.dust[dust]; obj.velocity *= 0.1f; Main.dust[dust].noGravity = true; } } }