using Terraria; using Terraria.ModLoader; namespace FabusMod.Buffs.FoxPistol; public class SpectralWither : ModBuff { public override void SetStaticDefaults() { DisplayName.SetDefault("Spectral Wither"); Description.SetDefault(" - Losing life!"); Main.buffNoTimeDisplay[Type] = false; } public override void Update(NPC npc, ref int buffIndex) { npc.lifeRegen -= 20; int dust1 = Dust.NewDust(npc.position, npc.width, npc.height, ModContent.DustType()); int dust2 = Dust.NewDust(npc.position, npc.width, npc.height, ModContent.DustType()); int dust3 = Dust.NewDust(npc.position, npc.width, npc.height, ModContent.DustType()); int dust4 = Dust.NewDust(npc.position, npc.width, npc.height, ModContent.DustType()); Main.dust[dust1].scale = 1f; Dust obj = Main.dust[dust1]; obj.velocity *= 0.1f; Main.dust[dust1].noGravity = true; Main.dust[dust2].scale = 0.6f; Dust obj2 = Main.dust[dust2]; obj2.velocity *= 0.1f; Main.dust[dust2].noGravity = true; Main.dust[dust3].scale = 0.6f; Dust obj3 = Main.dust[dust3]; obj3.velocity *= 0.1f; Main.dust[dust3].noGravity = true; Main.dust[dust4].scale = 0.6f; Dust obj4 = Main.dust[dust4]; obj4.velocity *= 0.1f; Main.dust[dust4].noGravity = true; } public override void Update(Player player, ref int buffIndex) { player.lifeRegen -= 20; int dust1 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType()); int dust2 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType()); int dust3 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType()); int dust4 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType()); Main.dust[dust1].scale = 1f; Dust obj = Main.dust[dust1]; obj.velocity *= 0.1f; Main.dust[dust1].noGravity = true; Main.dust[dust2].scale = 0.6f; Dust obj2 = Main.dust[dust2]; obj2.velocity *= 0.1f; Main.dust[dust2].noGravity = true; Main.dust[dust3].scale = 0.6f; Dust obj3 = Main.dust[dust3]; obj3.velocity *= 0.1f; Main.dust[dust3].noGravity = true; Main.dust[dust4].scale = 0.6f; Dust obj4 = Main.dust[dust4]; obj4.velocity *= 0.1f; Main.dust[dust4].noGravity = true; } }