using Terraria; using Terraria.ModLoader; namespace FabusMod.Projectiles.FoxPistol; public class RainbowBolt : ModProjectile { public override void SetDefaults() { Projectile.width = 16; Projectile.height = 16; Projectile.aiStyle = 1; Projectile.friendly = true; Projectile.hostile = false; Projectile.penetrate = 1; Projectile.timeLeft = 600; Projectile.alpha = 255; Projectile.light = 0.5f; Projectile.ignoreWater = false; Projectile.tileCollide = true; Projectile.extraUpdates = 2; AIType = 14; } public override void AI() { Projectile.velocity.Y += Projectile.ai[0]; if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100) { int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType(), 0f, 0f, 0, default, 1f); int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType(), 0f, 0f, 0, default, 1f); int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType(), 0f, 0f, 0, default, 1f); Main.dust[dust1].scale = 0.9f; Dust obj = Main.dust[dust1]; obj.velocity *= 0.1f; Main.dust[dust1].noGravity = true; Main.dust[dust2].scale = 0.9f; Dust obj2 = Main.dust[dust2]; obj2.velocity *= 0.1f; Main.dust[dust2].noGravity = true; Main.dust[dust3].scale = 0.9f; Dust obj3 = Main.dust[dust3]; obj3.velocity *= 0.1f; Main.dust[dust3].noGravity = true; } } public override void Kill(int timeLeft) { for (int i = 0; i < 5; i++) { if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100) { int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType(), 0f, 0f, 0, default, 1f); int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType(), 0f, 0f, 0, default, 1f); int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType(), 0f, 0f, 0, default, 1f); Main.dust[dust1].scale = 0.9f; Dust obj = Main.dust[dust1]; obj.velocity *= 0.1f; Main.dust[dust1].noGravity = true; Main.dust[dust2].scale = 0.9f; Dust obj2 = Main.dust[dust2]; obj2.velocity *= 0.1f; Main.dust[dust2].noGravity = true; Main.dust[dust3].scale = 0.9f; Dust obj3 = Main.dust[dust3]; obj3.velocity *= 0.1f; Main.dust[dust3].noGravity = true; } } } }