using Terraria; using Terraria.ModLoader; namespace FabusMod.Buffs.Shotgun; public class Ultracharge : ModBuff { public override void SetStaticDefaults() { DisplayName.SetDefault("Ultracharge"); Description.SetDefault(" - +12% damage for Color Splasher!\n - +12% faster use time for Color Splasher!"); Main.debuff[Type] = false; Main.buffNoTimeDisplay[Type] = false; } public override void Update(Player player, ref int buffIndex) { int dust1 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType()); Main.dust[dust1].scale = 1.8f; Main.dust[dust1].velocity.X *= 1f; Main.dust[dust1].velocity.Y -= 1f; Main.dust[dust1].noGravity = true; int dust2 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType()); Main.dust[dust2].scale = 1.8f; Main.dust[dust2].velocity.X *= 1f; Main.dust[dust2].velocity.Y -= 1f; Main.dust[dust2].noGravity = true; int dust3 = Dust.NewDust(player.position, player.width, player.height, ModContent.DustType()); Main.dust[dust3].scale = 1.8f; Main.dust[dust3].velocity.X *= 1f; Main.dust[dust3].velocity.Y -= 1f; Main.dust[dust3].noGravity = true; } }