using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Ranged.LightGuns; public class LightGun : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Light Gun"); Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nDoesn't require ammo \nShoots little light blasts"); } public override void SetDefaults() { Item.damage = 14; Item.DamageType = DamageClass.Ranged; Item.width = 32; Item.height = 38; Item.useTime = 7; Item.useAnimation = 7; Item.useStyle = ItemUseStyleID.Shoot; Item.noMelee = true; Item.knockBack = 0f; Item.value = Item.sellPrice(0, 5, 0, 0); Item.UseSound = SoundID.Item11; Item.autoReuse = true; Item.shoot = ModContent.ProjectileType(); Item.shootSpeed = 7f; Item.rare = ItemRarityID.Green; } public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) { Vector2 muzzleOffset = Vector2.Normalize(velocity) * 32f; if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0)) { position += muzzleOffset; } return true; } public override void AddRecipes() { CreateRecipe() .AddRecipeGroup("FabusMod:GoldBar", 20) .AddIngredient(ItemID.Diamond, 4) .AddIngredient(ItemID.Amethyst, 6) .AddTile(TileID.Anvils) .Register(); } }