using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; namespace FabusMod.Items.Weapons.Melee.Waraxes; public class SpectralShredder : ModItem { public override void SetStaticDefaults() { Tooltip.SetDefault("[c/B6FF00:Autoswings] \nPressing fires a long-ranged Rainbow-Axe wall"); } public override void SetDefaults() { Item.damage = 280; Item.DamageType = DamageClass.Melee; Item.width = 54; Item.height = 58; Item.useTime = 20; Item.useAnimation = 20; Item.useStyle = ItemUseStyleID.Swing; Item.axe = 40; Item.tileBoost = 6; Item.knockBack = 8f; Item.value = Item.sellPrice(3, 20, 0, 0); Item.rare = ItemRarityID.Expert; Item.UseSound = SoundID.Item1; Item.autoReuse = true; Item.shootSpeed = 80f; } public override void MeleeEffects(Player player, Rectangle hitbox) { if (Main.rand.NextBool(3)) { Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType()); Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType()); Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType()); } } public override bool AltFunctionUse(Player player) { return true; } public override bool CanUseItem(Player player) { if (player.altFunctionUse == 2) { Item.useStyle = ItemUseStyleID.Swing; Item.useTime = 20; Item.useAnimation = 20; Item.damage = 280; Item.axe = 38; Item.tileBoost = 6; Item.shoot = ModContent.ProjectileType(); } else { Item.useStyle = ItemUseStyleID.Swing; Item.useTime = 20; Item.useAnimation = 20; Item.damage = 280; Item.axe = 38; Item.tileBoost = 6; Item.shoot = ProjectileID.None; } return base.CanUseItem(player); } public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) { float numberProjectiles = 16f; float rotation = MathHelper.ToRadians(35f); position += Vector2.Normalize(velocity) * 80f; for (int i = 0; i < numberProjectiles; i++) { Vector2 perturbedSpeed = Utils.RotatedBy(velocity, (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f; Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI); } return false; } public override void AddRecipes() { CreateRecipe() .AddIngredient(ItemID.LunarHamaxeSolar) .AddIngredient(ItemID.LunarHamaxeVortex) .AddIngredient(ItemID.LunarHamaxeNebula) .AddIngredient(ItemID.LunarHamaxeStardust) .AddIngredient(ModContent.ItemType(), 14) .AddTile(ModContent.TileType()) .Register(); } }