From fc4df23f8ceb1fa8b73f8130d1db1c741e9a60fc Mon Sep 17 00:00:00 2001 From: Big Duckie Date: Tue, 5 Jul 2022 12:13:56 -0600 Subject: [PATCH] Fixed Lunatic Band tooltip issues. --- Items/Accessories/LunaticBand.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Items/Accessories/LunaticBand.cs b/Items/Accessories/LunaticBand.cs index 54ed558..b22e644 100644 --- a/Items/Accessories/LunaticBand.cs +++ b/Items/Accessories/LunaticBand.cs @@ -10,7 +10,7 @@ public class LunaticBand : ModItem public override void SetStaticDefaults() { DisplayName.SetDefault("Lunatic Charm"); - Tooltip.SetDefault("14% increased all damage \nGrants immunity to the [c/FF4E00:On Fire!], [c/A84DFD:Distorted], and [c/9362B3:Obstructed] debuffs"); + Tooltip.SetDefault("14% increased all damage\nGrants immunity to the [c/FF4E00:On Fire!], [c/A84DFD:Distorted], and [c/9362B3:Obstructed] debuffs"); } public override void SetDefaults() @@ -18,7 +18,7 @@ public class LunaticBand : ModItem Item.width = 40; Item.height = 42; Item.value = Item.sellPrice(0, 20, 0, 0); - Item.rare = 12; + Item.rare = ItemRarityID.Red; Item.accessory = true; Item.defense = 12; } @@ -26,9 +26,9 @@ public class LunaticBand : ModItem public override void UpdateAccessory(Player player, bool hideVisual) { player.GetDamage(DamageClass.Generic) += 0.14f; - player.buffImmune[24] = true; - player.buffImmune[164] = true; - player.buffImmune[163] = true; + player.buffImmune[BuffID.OnFire] = true; + player.buffImmune[BuffID.VortexDebuff] = true; + player.buffImmune[BuffID.Obstructed] = true; } public override void AddRecipes()