Clean up tool code.
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@@ -9,13 +9,13 @@ public class GoldenDiggingClaw : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Golden Digging Claw");
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Tooltip.SetDefault("[c/FF3C2B:Mining speed too high may result in no funcionality]");
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}
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public override void SetDefaults()
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{
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Item.damage = 60;
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Item.DamageType = DamageClass.Melee;
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Item.width = 38;
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Item.height = 38;
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Item.useTime = 3;
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@@ -33,27 +33,27 @@ public class GoldenDiggingClaw : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ItemID.ShroomiteDiggingClaw);
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 18);
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val.AddIngredient(ItemID.LunarBar, 22);
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val.AddIngredient(ItemID.FragmentSolar, 8);
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val.AddIngredient(ItemID.FragmentNebula, 8);
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val.AddIngredient(ItemID.FragmentStardust, 8);
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val.AddIngredient(ItemID.FragmentVortex, 8);
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val.AddTile(TileID.LunarCraftingStation);
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val.Register();
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CreateRecipe()
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.AddIngredient(ItemID.ShroomiteDiggingClaw)
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.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 18)
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.AddIngredient(ItemID.LunarBar, 22)
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.AddIngredient(ItemID.FragmentSolar, 8)
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.AddIngredient(ItemID.FragmentNebula, 8)
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.AddIngredient(ItemID.FragmentStardust, 8)
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.AddIngredient(ItemID.FragmentVortex, 8)
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.AddTile(TileID.LunarCraftingStation)
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.Register();
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}
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public override void MeleeEffects(Player player, Rectangle hitbox)
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{
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if (Main.rand.NextBool(3))
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{
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int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.MeatDust>());
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Main.dust[num1].scale = 1f;
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Main.dust[num1].velocity.Y = 0f;
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Main.dust[num1].velocity.X = 0.5f;
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Main.dust[num1].noGravity = true;
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int dust = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.MeatDust>());
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Main.dust[dust].scale = 1f;
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Main.dust[dust].velocity.Y = 0f;
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Main.dust[dust].velocity.X = 0.5f;
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Main.dust[dust].noGravity = true;
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}
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}
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}
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