Fixed crashes for ranged weapons.

Optimized code.
This commit is contained in:
Big Duckie
2022-07-05 16:08:31 -06:00
parent 8f5ec80722
commit eb2cb27e79
51 changed files with 513 additions and 501 deletions
@@ -17,6 +17,7 @@ public class HellfireShotgun : ModItem
public override void SetDefaults()
{
Item.damage = 21;
Item.DamageType = DamageClass.Ranged;
Item.width = 78;
Item.height = 28;
Item.useTime = 45;
@@ -33,13 +34,13 @@ public class HellfireShotgun : ModItem
Item.useAmmo = AmmoID.Bullet;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
int numberProjectiles = 5;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(12f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(12f));
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
}
return false;
}
@@ -51,10 +52,10 @@ public class HellfireShotgun : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ItemID.Obsidian, 16);
val.AddIngredient(ItemID.HellstoneBar, 4);
val.AddTile(TileID.Anvils);
val.Register();
CreateRecipe()
.AddIngredient(ItemID.Obsidian, 16)
.AddIngredient(ItemID.HellstoneBar, 4)
.AddTile(TileID.Anvils)
.Register();
}
}