Fixed crashes for ranged weapons.

Optimized code.
This commit is contained in:
Big Duckie
2022-07-05 16:08:31 -06:00
parent 8f5ec80722
commit eb2cb27e79
51 changed files with 513 additions and 501 deletions
+11 -10
View File
@@ -17,6 +17,7 @@ public class GoldenShotgun : ModItem
public override void SetDefaults()
{
Item.damage = 52;
Item.DamageType = DamageClass.Ranged;
Item.width = 80;
Item.height = 34;
Item.useTime = 25;
@@ -33,13 +34,13 @@ public class GoldenShotgun : ModItem
Item.useAmmo = AmmoID.Bullet;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
int numberProjectiles = 7;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
}
return true;
}
@@ -70,7 +71,7 @@ public class GoldenShotgun : ModItem
Item.useTime = 25;
Item.useAnimation = 25;
}
return CanUseItem(player);
return base.CanUseItem(player);
}
public override Vector2? HoldoutOffset()
@@ -80,11 +81,11 @@ public class GoldenShotgun : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:HellkinShotgun", 1);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 8);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
val.AddTile(TileID.AdamantiteForge);
val.Register();
CreateRecipe()
.AddRecipeGroup("FabusMod:HellkinShotgun")
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 8)
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4)
.AddTile(TileID.AdamantiteForge)
.Register();
}
}