Fixed crashes for ranged weapons.

Optimized code.
This commit is contained in:
Big Duckie
2022-07-05 16:08:31 -06:00
parent 8f5ec80722
commit eb2cb27e79
51 changed files with 513 additions and 501 deletions
+10 -9
View File
@@ -18,6 +18,7 @@ public class Depriver : ModItem
public override void SetDefaults()
{
Item.damage = 120;
Item.DamageType = DamageClass.Ranged;
Item.width = 70;
Item.height = 36;
Item.useTime = 18;
@@ -34,7 +35,7 @@ public class Depriver : ModItem
Item.useAmmo = AmmoID.Bullet;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
if (type == 14)
{
@@ -43,8 +44,8 @@ public class Depriver : ModItem
int numberProjectiles = 8;
for (int i = 0; i < numberProjectiles; i++)
{
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(10f));
Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
}
return false;
}
@@ -75,7 +76,7 @@ public class Depriver : ModItem
Item.useTime = 20;
Item.useAnimation = 20;
}
return CanUseItem(player);
return base.CanUseItem(player);
}
public override Vector2? HoldoutOffset()
@@ -85,10 +86,10 @@ public class Depriver : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<GoldenShotgun>());
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 8);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<GoldenShotgun>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 8)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}