Fixed crashes for ranged weapons.
Optimized code.
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@@ -18,6 +18,7 @@ public class Depriver : ModItem
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public override void SetDefaults()
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{
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Item.damage = 120;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 70;
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Item.height = 36;
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Item.useTime = 18;
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@@ -34,7 +35,7 @@ public class Depriver : ModItem
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Item.useAmmo = AmmoID.Bullet;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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if (type == 14)
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{
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@@ -43,8 +44,8 @@ public class Depriver : ModItem
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int numberProjectiles = 8;
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for (int i = 0; i < numberProjectiles; i++)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
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Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
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Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(10f));
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Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
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}
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return false;
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}
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@@ -75,7 +76,7 @@ public class Depriver : ModItem
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Item.useTime = 20;
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Item.useAnimation = 20;
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}
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return CanUseItem(player);
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return base.CanUseItem(player);
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}
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public override Vector2? HoldoutOffset()
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@@ -85,10 +86,10 @@ public class Depriver : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<GoldenShotgun>());
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val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 8);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<GoldenShotgun>())
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.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 8)
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.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
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.Register();
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}
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}
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