Fixed crashes for ranged weapons.
Optimized code.
This commit is contained in:
@@ -18,6 +18,7 @@ public class Depriver : ModItem
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public override void SetDefaults()
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{
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Item.damage = 120;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 70;
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Item.height = 36;
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Item.useTime = 18;
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@@ -34,7 +35,7 @@ public class Depriver : ModItem
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Item.useAmmo = AmmoID.Bullet;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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if (type == 14)
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{
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@@ -43,8 +44,8 @@ public class Depriver : ModItem
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int numberProjectiles = 8;
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for (int i = 0; i < numberProjectiles; i++)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
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Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
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Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(10f));
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Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
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}
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return false;
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}
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@@ -75,7 +76,7 @@ public class Depriver : ModItem
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Item.useTime = 20;
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Item.useAnimation = 20;
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}
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return CanUseItem(player);
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return base.CanUseItem(player);
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}
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public override Vector2? HoldoutOffset()
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@@ -85,10 +86,10 @@ public class Depriver : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<GoldenShotgun>());
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val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 8);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<GoldenShotgun>())
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.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 8)
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.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
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.Register();
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}
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}
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@@ -17,6 +17,7 @@ public class GoldenShotgun : ModItem
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public override void SetDefaults()
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{
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Item.damage = 52;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 80;
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Item.height = 34;
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Item.useTime = 25;
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@@ -33,13 +34,13 @@ public class GoldenShotgun : ModItem
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Item.useAmmo = AmmoID.Bullet;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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int numberProjectiles = 7;
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for (int i = 0; i < numberProjectiles; i++)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
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Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
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Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(10f));
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Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
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}
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return true;
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}
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@@ -70,7 +71,7 @@ public class GoldenShotgun : ModItem
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Item.useTime = 25;
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Item.useAnimation = 25;
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}
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return CanUseItem(player);
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return base.CanUseItem(player);
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}
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public override Vector2? HoldoutOffset()
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@@ -80,11 +81,11 @@ public class GoldenShotgun : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("FabusMod:HellkinShotgun", 1);
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 8);
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
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val.AddTile(TileID.AdamantiteForge);
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val.Register();
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CreateRecipe()
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.AddRecipeGroup("FabusMod:HellkinShotgun")
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.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 8)
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.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4)
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.AddTile(TileID.AdamantiteForge)
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.Register();
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}
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}
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@@ -17,6 +17,7 @@ public class HellfireShotgun : ModItem
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public override void SetDefaults()
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{
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Item.damage = 21;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 78;
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Item.height = 28;
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Item.useTime = 45;
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@@ -33,13 +34,13 @@ public class HellfireShotgun : ModItem
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Item.useAmmo = AmmoID.Bullet;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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int numberProjectiles = 5;
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for (int i = 0; i < numberProjectiles; i++)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(12f));
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Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
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Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(12f));
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Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
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}
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return false;
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}
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@@ -51,10 +52,10 @@ public class HellfireShotgun : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ItemID.Obsidian, 16);
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val.AddIngredient(ItemID.HellstoneBar, 4);
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val.AddTile(TileID.Anvils);
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val.Register();
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CreateRecipe()
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.AddIngredient(ItemID.Obsidian, 16)
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.AddIngredient(ItemID.HellstoneBar, 4)
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.AddTile(TileID.Anvils)
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.Register();
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}
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}
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@@ -17,6 +17,7 @@ public class HellkinShotgun : ModItem
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public override void SetDefaults()
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{
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Item.damage = 46;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 80;
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Item.height = 34;
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Item.useTime = 28;
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@@ -33,13 +34,13 @@ public class HellkinShotgun : ModItem
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Item.useAmmo = AmmoID.Bullet;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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int numberProjectiles = 6;
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for (int i = 0; i < numberProjectiles; i++)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
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Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
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Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
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Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
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}
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return true;
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}
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@@ -70,7 +71,7 @@ public class HellkinShotgun : ModItem
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Item.useTime = 28;
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Item.useAnimation = 28;
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}
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return CanUseItem(player);
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return base.CanUseItem(player);
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}
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public override Vector2? HoldoutOffset()
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@@ -80,17 +81,17 @@ public class HellkinShotgun : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("FabusMod:HellshiverGun");
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val.AddIngredient(ItemID.HallowedBar, 6);
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
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val.AddTile(TileID.MythrilAnvil);
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val.Register();
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CreateRecipe()
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.AddRecipeGroup("FabusMod:HellshiverGun")
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.AddIngredient(ItemID.HallowedBar, 6)
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.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4)
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.AddTile(TileID.MythrilAnvil)
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.Register();
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Recipe val2 = CreateRecipe();
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val2.AddIngredient(ModContent.ItemType<HellkinShotgunDracula>());
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val2.AddIngredient(ItemID.OrangeDye, 1);
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val2.AddTile(TileID.DyeVat);
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val2.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<HellkinShotgunDracula>())
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.AddIngredient(ItemID.OrangeDye)
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.AddTile(TileID.DyeVat)
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.Register();
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}
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}
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@@ -17,6 +17,7 @@ public class HellkinShotgunDracula : ModItem
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public override void SetDefaults()
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{
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Item.damage = 46;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 78;
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Item.height = 30;
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Item.useTime = 28;
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@@ -33,13 +34,13 @@ public class HellkinShotgunDracula : ModItem
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Item.useAmmo = AmmoID.Bullet;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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int numberProjectiles = 6;
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for (int i = 0; i < numberProjectiles; i++)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
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Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
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Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
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Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
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}
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return true;
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}
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@@ -70,7 +71,7 @@ public class HellkinShotgunDracula : ModItem
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Item.useTime = 28;
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Item.useAnimation = 28;
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}
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return this.CanUseItem(player);
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return base.CanUseItem(player);
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}
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public override Vector2? HoldoutOffset()
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@@ -80,10 +81,10 @@ public class HellkinShotgunDracula : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<HellkinShotgun>());
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val.AddIngredient(ItemID.RedDye, 1);
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val.AddTile(TileID.DyeVat);
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<HellkinShotgun>())
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.AddIngredient(ItemID.RedDye)
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.AddTile(TileID.DyeVat)
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.Register();
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}
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}
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@@ -17,6 +17,7 @@ public class HellshiverGun : ModItem
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public override void SetDefaults()
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{
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Item.damage = 30;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 78;
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Item.height = 28;
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Item.useTime = 35;
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@@ -33,13 +34,13 @@ public class HellshiverGun : ModItem
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Item.useAmmo = AmmoID.Bullet;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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int numberProjectiles = 6;
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for (int i = 0; i < numberProjectiles; i++)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
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Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI, 0f, 0f);
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Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(10f));
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Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI, 0f, 0f);
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}
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return false;
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}
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@@ -51,17 +52,17 @@ public class HellshiverGun : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<HellfireShotgun>());
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val.AddRecipeGroup("FabusMod:OrichalcumBar", 6);
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val.AddIngredient(ItemID.IceBlock, 20);
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val.AddTile(TileID.MythrilAnvil);
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<HellfireShotgun>())
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.AddRecipeGroup("FabusMod:OrichalcumBar", 6)
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.AddIngredient(ItemID.IceBlock, 20)
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.AddTile(TileID.MythrilAnvil)
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.Register();
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Recipe val2 = CreateRecipe();
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val2.AddIngredient(ModContent.ItemType<HellshiverGunHellfire>());
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val2.AddIngredient(ItemID.BlueFlameDye, 1);
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val2.AddTile(TileID.DyeVat);
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val2.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<HellshiverGunHellfire>())
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.AddIngredient(ItemID.BlueFlameDye)
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.AddTile(TileID.DyeVat)
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.Register();
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}
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}
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@@ -17,6 +17,7 @@ public class HellshiverGunHellfire : ModItem
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public override void SetDefaults()
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{
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Item.damage = 30;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 78;
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Item.height = 28;
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Item.useTime = 35;
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@@ -33,13 +34,13 @@ public class HellshiverGunHellfire : ModItem
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Item.useAmmo = AmmoID.Bullet;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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int numberProjectiles = 6;
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for (int i = 0; i < numberProjectiles; i++)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(10f));
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Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
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Vector2 perturbedSpeed = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(10f));
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Projectile.NewProjectile(source, position, perturbedSpeed, type, damage, knockback, player.whoAmI);
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}
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return false;
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}
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@@ -51,10 +52,10 @@ public class HellshiverGunHellfire : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<HellshiverGun>());
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val.AddIngredient(ItemID.FlameDye, 1);
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val.AddTile(TileID.DyeVat);
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<HellshiverGun>())
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.AddIngredient(ItemID.FlameDye)
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.AddTile(TileID.DyeVat)
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.Register();
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}
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}
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