Fixed crashes for ranged weapons.
Optimized code.
This commit is contained in:
@@ -18,6 +18,7 @@ public class GoldenPulse : ModItem
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public override void SetDefaults()
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{
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Item.damage = 66;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 40;
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Item.height = 28;
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Item.useTime = 2;
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@@ -34,7 +35,7 @@ public class GoldenPulse : ModItem
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Item.rare = 12;
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.9f;
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}
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@@ -44,11 +45,9 @@ public class GoldenPulse : ModItem
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return new Vector2(1f, -2f);
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
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velocity.X = perturbedSpeed.X;
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velocity.Y = perturbedSpeed.Y;
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velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
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if (type == 14)
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{
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type = ModContent.ProjectileType<PulseBulletGolden>();
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@@ -58,10 +57,10 @@ public class GoldenPulse : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("FabusMod:PulseSprayer", 1);
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 2);
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val.AddTile(TileID.LunarCraftingStation);
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val.Register();
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CreateRecipe()
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.AddRecipeGroup("FabusMod:PulseSprayer")
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.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 2)
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.AddTile(TileID.LunarCraftingStation)
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.Register();
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}
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}
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@@ -18,6 +18,7 @@ public class Graffiti : ModItem
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public override void SetDefaults()
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{
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Item.damage = 80;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 40;
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Item.height = 28;
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Item.useTime = 2;
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@@ -34,7 +35,7 @@ public class Graffiti : ModItem
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Item.expert = true;
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.9f;
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}
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@@ -44,11 +45,9 @@ public class Graffiti : ModItem
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return new Vector2(1f, -2f);
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
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velocity.X = perturbedSpeed.X;
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velocity.Y = perturbedSpeed.Y;
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velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
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if (type == 14)
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{
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type = ModContent.ProjectileType<RainbowBullet>();
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@@ -58,10 +57,10 @@ public class Graffiti : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<GoldenPulse>());
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val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 10);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<GoldenPulse>())
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.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 10)
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.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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.Register();
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}
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}
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@@ -18,6 +18,7 @@ public class PulsePistol : ModItem
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public override void SetDefaults()
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{
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Item.damage = 10;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 40;
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Item.height = 28;
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Item.useTime = 2;
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@@ -34,16 +35,14 @@ public class PulsePistol : ModItem
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Item.rare = ItemRarityID.LightRed;
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.7f;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
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velocity.X = perturbedSpeed.X;
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velocity.Y = perturbedSpeed.Y;
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
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if (type == 14)
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{
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type = ModContent.ProjectileType<PulseBullet>();
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@@ -58,11 +57,11 @@ public class PulsePistol : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("FabusMod:AdamantiteBar", 6);
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val.AddIngredient(ItemID.Diamond, 2);
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val.AddIngredient(ItemID.Sapphire, 2);
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val.AddTile(TileID.MythrilAnvil);
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val.Register();
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CreateRecipe()
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.AddRecipeGroup("FabusMod:AdamantiteBar", 6)
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.AddIngredient(ItemID.Diamond, 2)
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.AddIngredient(ItemID.Sapphire, 2)
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.AddTile(TileID.MythrilAnvil)
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.Register();
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}
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}
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@@ -18,6 +18,7 @@ public class PulseSprayer : ModItem
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public override void SetDefaults()
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{
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Item.damage = 54;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 40;
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Item.height = 28;
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Item.useTime = 2;
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@@ -34,7 +35,7 @@ public class PulseSprayer : ModItem
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Item.rare = ItemRarityID.Red;
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.8f;
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}
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@@ -44,11 +45,9 @@ public class PulseSprayer : ModItem
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return new Vector2(1f, -2f);
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
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velocity.X = perturbedSpeed.X;
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velocity.Y = perturbedSpeed.Y;
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
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if (type == 14)
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{
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type = ModContent.ProjectileType<PulseBulletBlue>();
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@@ -58,16 +57,16 @@ public class PulseSprayer : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("FabusMod:PunksPulse", 1);
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val.AddIngredient(ItemID.FragmentVortex, 8);
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val.AddTile(TileID.LunarCraftingStation);
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val.Register();
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CreateRecipe()
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.AddRecipeGroup("FabusMod:PunksPulse")
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.AddIngredient(ItemID.FragmentVortex, 8)
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.AddTile(TileID.LunarCraftingStation)
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.Register();
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Recipe val2 = CreateRecipe();
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val2.AddIngredient(ModContent.ItemType<PulseSprayerCadet>());
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val2.AddIngredient(ItemID.BlueDye, 1);
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val2.AddTile(TileID.DyeVat);
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val2.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<PulseSprayerCadet>())
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.AddIngredient(ItemID.BlueDye)
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.AddTile(TileID.DyeVat)
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.Register();
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}
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}
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@@ -18,6 +18,7 @@ public class PulseSprayerCadet : ModItem
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public override void SetDefaults()
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{
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Item.damage = 54;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 40;
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Item.height = 28;
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Item.useTime = 2;
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@@ -34,7 +35,7 @@ public class PulseSprayerCadet : ModItem
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Item.rare = ItemRarityID.Red;
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.8f;
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}
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@@ -44,11 +45,9 @@ public class PulseSprayerCadet : ModItem
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return new Vector2(1f, -2f);
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
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velocity.X = perturbedSpeed.X;
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velocity.Y = perturbedSpeed.Y;
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
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if (type == 14)
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{
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type = ModContent.ProjectileType<PulseBullet>();
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@@ -58,10 +57,10 @@ public class PulseSprayerCadet : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<PulseSprayer>());
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val.AddIngredient(ItemID.SilverDye, 1);
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val.AddTile(TileID.DyeVat);
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<PulseSprayer>())
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.AddIngredient(ItemID.SilverDye)
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.AddTile(TileID.DyeVat)
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.Register();
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}
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}
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@@ -18,6 +18,7 @@ public class PunksPulse : ModItem
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public override void SetDefaults()
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{
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Item.damage = 25;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 40;
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Item.height = 28;
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Item.useTime = 2;
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@@ -34,7 +35,7 @@ public class PunksPulse : ModItem
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Item.rare = ItemRarityID.Pink;
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.7f;
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}
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@@ -44,11 +45,9 @@ public class PunksPulse : ModItem
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return new Vector2(1f, -2f);
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
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velocity.X = perturbedSpeed.X;
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velocity.Y = perturbedSpeed.Y;
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velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
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if (type == 14)
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{
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type = ModContent.ProjectileType<PulseBullet>();
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@@ -58,17 +57,17 @@ public class PunksPulse : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<PulsePistol>());
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val.AddIngredient(ItemID.HallowedBar, 8);
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val.AddIngredient(ItemID.SoulofNight, 6);
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val.AddTile(TileID.AdamantiteForge);
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<PulsePistol>())
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.AddIngredient(ItemID.HallowedBar, 8)
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.AddIngredient(ItemID.SoulofNight, 6)
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.AddTile(TileID.AdamantiteForge)
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.Register();
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Recipe val2 = CreateRecipe();
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val2.AddIngredient(ModContent.ItemType<PunksPulseUltraviolet>());
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val2.AddIngredient(ItemID.BlueDye, 1);
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val2.AddTile(TileID.DyeVat);
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val2.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<PunksPulseUltraviolet>())
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.AddIngredient(ItemID.BlueDye)
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.AddTile(TileID.DyeVat)
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.Register();
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}
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}
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@@ -18,6 +18,7 @@ public class PunksPulseUltraviolet : ModItem
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public override void SetDefaults()
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{
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Item.damage = 25;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 40;
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Item.height = 28;
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Item.useTime = 2;
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@@ -34,7 +35,7 @@ public class PunksPulseUltraviolet : ModItem
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Item.rare = ItemRarityID.Pink;
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.7f;
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}
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@@ -44,11 +45,9 @@ public class PunksPulseUltraviolet : ModItem
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return new Vector2(1f, -2f);
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
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velocity.X = perturbedSpeed.X;
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velocity.Y = perturbedSpeed.Y;
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velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(8f));
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if (type == 14)
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{
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type = ModContent.ProjectileType<PulseBulletPink>();
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@@ -58,10 +57,10 @@ public class PunksPulseUltraviolet : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<PunksPulse>());
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val.AddIngredient(ItemID.PinkDye, 1);
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val.AddTile(TileID.DyeVat);
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<PunksPulse>())
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.AddIngredient(ItemID.PinkDye)
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.AddTile(TileID.DyeVat)
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.Register();
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}
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}
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Reference in New Issue
Block a user