Fixed crashes for ranged weapons.
Optimized code.
This commit is contained in:
@@ -17,6 +17,7 @@ public class Peacekeeper : ModItem
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 12;
|
||||
Item.DamageType = DamageClass.Ranged;
|
||||
Item.width = 50;
|
||||
Item.height = 26;
|
||||
Item.useTime = 15;
|
||||
@@ -38,9 +39,9 @@ public class Peacekeeper : ModItem
|
||||
return new Vector2(-2f, -2f);
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
|
||||
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f;
|
||||
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
|
||||
{
|
||||
position += muzzleOffset;
|
||||
@@ -50,10 +51,10 @@ public class Peacekeeper : ModItem
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddRecipeGroup("IronBar", 10);
|
||||
val.AddIngredient(ItemID.Sapphire, 2);
|
||||
val.AddTile(TileID.Anvils);
|
||||
val.Register();
|
||||
Recipe recipe = CreateRecipe();
|
||||
recipe.AddRecipeGroup("IronBar", 10);
|
||||
recipe.AddIngredient(ItemID.Sapphire, 2);
|
||||
recipe.AddTile(TileID.Anvils);
|
||||
recipe.Register();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user