Fixed crashes for ranged weapons.

Optimized code.
This commit is contained in:
Big Duckie
2022-07-05 16:08:31 -06:00
parent 8f5ec80722
commit eb2cb27e79
51 changed files with 513 additions and 501 deletions
@@ -17,6 +17,7 @@ public class Peacekeeper : ModItem
public override void SetDefaults()
{
Item.damage = 12;
Item.DamageType = DamageClass.Ranged;
Item.width = 50;
Item.height = 26;
Item.useTime = 15;
@@ -38,9 +39,9 @@ public class Peacekeeper : ModItem
return new Vector2(-2f, -2f);
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -50,10 +51,10 @@ public class Peacekeeper : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("IronBar", 10);
val.AddIngredient(ItemID.Sapphire, 2);
val.AddTile(TileID.Anvils);
val.Register();
Recipe recipe = CreateRecipe();
recipe.AddRecipeGroup("IronBar", 10);
recipe.AddIngredient(ItemID.Sapphire, 2);
recipe.AddTile(TileID.Anvils);
recipe.Register();
}
}