Fixed crashes for ranged weapons.

Optimized code.
This commit is contained in:
Big Duckie
2022-07-05 16:08:31 -06:00
parent 8f5ec80722
commit eb2cb27e79
51 changed files with 513 additions and 501 deletions
@@ -17,6 +17,7 @@ public class PeaceforcerVanHelsing : ModItem
public override void SetDefaults()
{
Item.damage = 48;
Item.DamageType = DamageClass.Ranged;
Item.width = 50;
Item.height = 28;
Item.useTime = 2;
@@ -39,14 +40,14 @@ public class PeaceforcerVanHelsing : ModItem
return new Vector2(-2f, -2f);
}
public override bool CanConsumeAmmo(Item ammo, Player player)
public override bool CanConsumeAmmo(Item ammo, Player player)
{
return Utils.NextFloat(Main.rand) >= 0.5f;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
@@ -62,7 +63,7 @@ public class PeaceforcerVanHelsing : ModItem
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<Peaceforcer>());
val.AddIngredient(ItemID.BrownDye, 1);
val.AddIngredient(ItemID.BrownDye);
val.AddTile(TileID.DyeVat);
val.Register();
}