Fixed crashes for ranged weapons.
Optimized code.
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@@ -17,6 +17,7 @@ public class PeaceforcerVanHelsing : ModItem
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public override void SetDefaults()
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{
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Item.damage = 48;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 50;
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Item.height = 28;
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Item.useTime = 2;
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@@ -39,14 +40,14 @@ public class PeaceforcerVanHelsing : ModItem
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return new Vector2(-2f, -2f);
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.5f;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
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Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f;
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if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
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{
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position += muzzleOffset;
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@@ -62,7 +63,7 @@ public class PeaceforcerVanHelsing : ModItem
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<Peaceforcer>());
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val.AddIngredient(ItemID.BrownDye, 1);
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val.AddIngredient(ItemID.BrownDye);
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val.AddTile(TileID.DyeVat);
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val.Register();
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}
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