Fixed crashes for ranged weapons.
Optimized code.
This commit is contained in:
@@ -17,6 +17,7 @@ public class GoddessRevolver : ModItem
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public override void SetDefaults()
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{
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Item.damage = 86;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 50;
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Item.height = 28;
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Item.useTime = 2;
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@@ -39,14 +40,14 @@ public class GoddessRevolver : ModItem
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return new Vector2(-2f, -2f);
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.5f;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
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Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f;
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if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
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{
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position += muzzleOffset;
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@@ -60,11 +61,11 @@ public class GoddessRevolver : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("FabusMod:Peaceforcer", 1);
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 8);
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 6);
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val.AddTile(TileID.AdamantiteForge);
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val.Register();
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CreateRecipe()
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.AddRecipeGroup("FabusMod:Peaceforcer")
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.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 8)
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.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 6)
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.AddTile(TileID.AdamantiteForge)
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.Register();
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}
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}
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@@ -17,6 +17,7 @@ public class Peaceforcer : ModItem
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public override void SetDefaults()
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{
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Item.damage = 48;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 50;
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Item.height = 30;
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Item.useTime = 2;
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@@ -39,14 +40,14 @@ public class Peaceforcer : ModItem
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return new Vector2(-2f, -2f);
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.5f;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
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Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f;
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if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
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{
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position += muzzleOffset;
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@@ -60,18 +61,18 @@ public class Peaceforcer : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("FabusMod:Peacegunner", 1);
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val.AddRecipeGroup("FabusMod:AdamantiteBar", 8);
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val.AddIngredient(ItemID.SoulofNight, 6);
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
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val.AddTile(TileID.MythrilAnvil);
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val.Register();
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CreateRecipe()
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.AddRecipeGroup("FabusMod:Peacegunner")
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.AddRecipeGroup("FabusMod:AdamantiteBar", 8)
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.AddIngredient(ItemID.SoulofNight, 6)
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.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4)
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.AddTile(TileID.MythrilAnvil)
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.Register();
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Recipe val2 = CreateRecipe();
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val2.AddIngredient(ModContent.ItemType<PeaceforcerVanHelsing>(), 1);
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val2.AddIngredient(ItemID.SilverDye, 1);
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val2.AddTile(TileID.DyeVat);
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val2.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<PeaceforcerVanHelsing>())
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.AddIngredient(ItemID.SilverDye)
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.AddTile(TileID.DyeVat)
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.Register();
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}
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}
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@@ -17,6 +17,7 @@ public class PeaceforcerVanHelsing : ModItem
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public override void SetDefaults()
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{
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Item.damage = 48;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 50;
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Item.height = 28;
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Item.useTime = 2;
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@@ -39,14 +40,14 @@ public class PeaceforcerVanHelsing : ModItem
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return new Vector2(-2f, -2f);
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.5f;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
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Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f;
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if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
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{
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position += muzzleOffset;
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@@ -62,7 +63,7 @@ public class PeaceforcerVanHelsing : ModItem
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<Peaceforcer>());
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val.AddIngredient(ItemID.BrownDye, 1);
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val.AddIngredient(ItemID.BrownDye);
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val.AddTile(TileID.DyeVat);
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val.Register();
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}
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@@ -17,6 +17,7 @@ public class Peacegunner : ModItem
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public override void SetDefaults()
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{
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Item.damage = 32;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 50;
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Item.height = 28;
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Item.useTime = 12;
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@@ -38,9 +39,9 @@ public class Peacegunner : ModItem
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return new Vector2(-2f, -2f);
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
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Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f;
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if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
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{
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position += muzzleOffset;
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@@ -50,16 +51,16 @@ public class Peacegunner : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<Peacekeeper>());
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val.AddIngredient(ItemID.HellstoneBar, 10);
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val.AddTile(TileID.Anvils);
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val.Register();
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Recipe recipe1 = CreateRecipe();
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recipe1.AddIngredient(ModContent.ItemType<Peacekeeper>());
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recipe1.AddIngredient(ItemID.HellstoneBar, 10);
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recipe1.AddTile(TileID.Anvils);
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recipe1.Register();
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Recipe val2 = CreateRecipe();
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val2.AddIngredient(ModContent.ItemType<PeacegunnerAmerican>());
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val2.AddIngredient(ItemID.SilverDye, 1);
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val2.AddTile(TileID.DyeVat);
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val2.Register();
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Recipe recipe2 = CreateRecipe();
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recipe2.AddIngredient(ModContent.ItemType<PeacegunnerAmerican>());
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recipe2.AddIngredient(ItemID.SilverDye);
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recipe2.AddTile(TileID.DyeVat);
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recipe2.Register();
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}
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}
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@@ -17,6 +17,7 @@ public class PeacegunnerAmerican : ModItem
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public override void SetDefaults()
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{
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Item.damage = 32;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 50;
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Item.height = 28;
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Item.useTime = 12;
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@@ -38,9 +39,9 @@ public class PeacegunnerAmerican : ModItem
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return new Vector2(-2f, -2f);
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
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Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f;
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if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
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{
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position += muzzleOffset;
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@@ -50,11 +51,11 @@ public class PeacegunnerAmerican : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<Peacegunner>());
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val.AddIngredient(ItemID.BlueDye, 1);
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val.AddIngredient(ItemID.RedDye, 1);
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val.AddTile(TileID.DyeVat);
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ModContent.ItemType<Peacegunner>());
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recipe.AddIngredient(ItemID.BlueDye);
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recipe.AddIngredient(ItemID.RedDye);
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recipe.AddTile(TileID.DyeVat);
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recipe.Register();
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}
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}
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@@ -17,6 +17,7 @@ public class Peacekeeper : ModItem
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public override void SetDefaults()
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{
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Item.damage = 12;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 50;
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Item.height = 26;
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Item.useTime = 15;
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@@ -38,9 +39,9 @@ public class Peacekeeper : ModItem
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return new Vector2(-2f, -2f);
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
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Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f;
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if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
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{
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position += muzzleOffset;
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@@ -50,10 +51,10 @@ public class Peacekeeper : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("IronBar", 10);
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val.AddIngredient(ItemID.Sapphire, 2);
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val.AddTile(TileID.Anvils);
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddRecipeGroup("IronBar", 10);
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recipe.AddIngredient(ItemID.Sapphire, 2);
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recipe.AddTile(TileID.Anvils);
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recipe.Register();
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}
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}
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@@ -18,6 +18,7 @@ public class Unity : ModItem
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public override void SetDefaults()
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{
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Item.damage = 150;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 38;
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Item.height = 24;
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Item.useTime = 2;
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@@ -40,14 +41,14 @@ public class Unity : ModItem
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return new Vector2(-2f, -2f);
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.6f;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
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Vector2 muzzleOffset = Vector2.Normalize(velocity) * 35f;
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if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
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{
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position += muzzleOffset;
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@@ -61,10 +62,10 @@ public class Unity : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<GoddessRevolver>());
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val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 8);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val.Register();
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ModContent.ItemType<GoddessRevolver>());
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recipe.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 8);
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recipe.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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recipe.Register();
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}
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}
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