Fixed crashes for ranged weapons.
Optimized code.
This commit is contained in:
@@ -17,6 +17,7 @@ public class AugmentedUzi : ModItem
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public override void SetDefaults()
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{
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Item.damage = 32;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 48;
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Item.height = 38;
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Item.useTime = 2;
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@@ -38,25 +39,23 @@ public class AugmentedUzi : ModItem
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return new Vector2(-12f, -8f);
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.7f;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(6f));
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velocity.X = perturbedSpeed.X;
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velocity.Y = perturbedSpeed.Y;
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velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(6f));
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return true;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<MachinePistol>());
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val.AddIngredient(ItemID.Uzi, 1);
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val.AddTile(TileID.MythrilAnvil);
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<MachinePistol>())
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.AddIngredient(ItemID.Uzi)
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.AddTile(TileID.MythrilAnvil)
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.Register();
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}
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}
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@@ -1,4 +1,3 @@
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using FabusMod.Projectiles;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.DataStructures;
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@@ -18,6 +17,7 @@ public class CosmicHacker : ModItem
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public override void SetDefaults()
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{
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Item.damage = 82;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 48;
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Item.height = 36;
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Item.useTime = 2;
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@@ -39,29 +39,27 @@ public class CosmicHacker : ModItem
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return new Vector2(-8f, -8f);
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.9f;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(5f));
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velocity.X = perturbedSpeed.X;
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velocity.Y = perturbedSpeed.Y;
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velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(5f));
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if (type == 14)
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{
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type = ModContent.ProjectileType<RainbowBullet>();
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type = ModContent.ProjectileType<Projectiles.RainbowBullet>();
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}
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return true;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<MachinePistolGolden>());
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val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 10);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<MachinePistolGolden>())
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.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 10)
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.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
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.Register();
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}
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}
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@@ -17,6 +17,7 @@ public class MachinePistol : ModItem
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public override void SetDefaults()
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{
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Item.damage = 10;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 50;
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Item.height = 38;
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Item.useTime = 2;
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@@ -33,7 +34,7 @@ public class MachinePistol : ModItem
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Item.rare = ItemRarityID.LightRed;
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.8f;
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}
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@@ -43,20 +44,18 @@ public class MachinePistol : ModItem
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return new Vector2(-12f, -8f);
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(6f));
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velocity.X = perturbedSpeed.X;
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velocity.Y = perturbedSpeed.Y;
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velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(6f));
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return true;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("FabusMod:OrichalcumBar", 16);
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val.AddIngredient(ItemID.Amethyst, 5);
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val.AddTile(TileID.MythrilAnvil);
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val.Register();
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CreateRecipe()
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.AddRecipeGroup("FabusMod:OrichalcumBar", 16)
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.AddIngredient(ItemID.Amethyst, 5)
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.AddTile(TileID.MythrilAnvil)
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.Register();
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}
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}
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@@ -17,6 +17,7 @@ public class MachinePistolGolden : ModItem
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public override void SetDefaults()
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{
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Item.damage = 66;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 50;
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Item.height = 38;
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Item.useTime = 2;
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@@ -38,25 +39,23 @@ public class MachinePistolGolden : ModItem
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return new Vector2(-12f, -8f);
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.8f;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(5f));
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velocity.X = perturbedSpeed.X;
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velocity.Y = perturbedSpeed.Y;
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velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(5f));
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return true;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("FabusMod:Verano", 1);
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
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val.AddTile(TileID.LunarCraftingStation);
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val.Register();
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CreateRecipe()
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.AddRecipeGroup("FabusMod:Verano")
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.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6)
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.AddTile(TileID.LunarCraftingStation)
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.Register();
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}
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}
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@@ -17,6 +17,7 @@ public class Verano : ModItem
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public override void SetDefaults()
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{
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Item.damage = 60;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 48;
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Item.height = 36;
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Item.useTime = 2;
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@@ -38,31 +39,29 @@ public class Verano : ModItem
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return new Vector2(-12f, -8f);
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.8f;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(5f));
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velocity.X = perturbedSpeed.X;
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velocity.Y = perturbedSpeed.Y;
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velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(5f));
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return true;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<AugmentedUzi>());
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val.AddIngredient(ItemID.FragmentVortex, 12);
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val.AddTile(TileID.LunarCraftingStation);
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<AugmentedUzi>())
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.AddIngredient(ItemID.FragmentVortex, 12)
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.AddTile(TileID.LunarCraftingStation)
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.Register();
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Recipe val2 = CreateRecipe();
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val2.AddIngredient(ModContent.ItemType<VeranoRime>());
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val2.AddIngredient(ItemID.GreenDye, 1);
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val2.AddTile(TileID.DyeVat);
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val2.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<VeranoRime>())
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.AddIngredient(ItemID.GreenDye)
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.AddTile(TileID.DyeVat)
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.Register();
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}
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}
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@@ -17,6 +17,7 @@ public class VeranoRime : ModItem
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public override void SetDefaults()
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{
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Item.damage = 60;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 56;
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Item.height = 36;
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Item.useTime = 2;
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@@ -38,25 +39,23 @@ public class VeranoRime : ModItem
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return new Vector2(-16f, 0f);
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.8f;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(5f));
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velocity.X = perturbedSpeed.X;
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velocity.Y = perturbedSpeed.Y;
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velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(5f));
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return true;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<Verano>());
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val.AddIngredient(ItemID.BlueDye, 1);
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val.AddTile(TileID.DyeVat);
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<Verano>())
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.AddIngredient(ItemID.BlueDye)
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.AddTile(TileID.DyeVat)
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.Register();
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}
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}
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