Fixed crashes for ranged weapons.
Optimized code.
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@@ -16,6 +16,7 @@ public class ProtectionFuser : ModItem
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public override void SetDefaults()
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{
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Item.damage = 36;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 72;
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Item.height = 32;
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Item.useTime = 5;
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@@ -37,23 +38,23 @@ public class ProtectionFuser : ModItem
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return new Vector2(-2f, 2f);
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.42f;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<DynasticFuser>());
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val.AddRecipeGroup("FabusMod:AdamantiteBar", 12);
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val.AddTile(TileID.MythrilAnvil);
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<DynasticFuser>())
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.AddRecipeGroup("FabusMod:AdamantiteBar", 12)
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.AddTile(TileID.MythrilAnvil)
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.Register();
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Recipe val2 = CreateRecipe();
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val2.AddIngredient(ModContent.ItemType<ProtectionFuserCarbonFiber>());
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val2.AddIngredient(ItemID.SilverDye, 1);
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val2.AddTile(TileID.DyeVat);
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val2.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<ProtectionFuserCarbonFiber>())
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.AddIngredient(ItemID.SilverDye)
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.AddTile(TileID.DyeVat)
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.Register();
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}
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}
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