Fixed crashes for ranged weapons.

Optimized code.
This commit is contained in:
Big Duckie
2022-07-05 16:08:31 -06:00
parent 8f5ec80722
commit eb2cb27e79
51 changed files with 513 additions and 501 deletions
@@ -16,6 +16,7 @@ public class ProtectionFuser : ModItem
public override void SetDefaults()
{
Item.damage = 36;
Item.DamageType = DamageClass.Ranged;
Item.width = 72;
Item.height = 32;
Item.useTime = 5;
@@ -37,23 +38,23 @@ public class ProtectionFuser : ModItem
return new Vector2(-2f, 2f);
}
public override bool CanConsumeAmmo(Item ammo, Player player)
public override bool CanConsumeAmmo(Item ammo, Player player)
{
return Utils.NextFloat(Main.rand) >= 0.42f;
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<DynasticFuser>());
val.AddRecipeGroup("FabusMod:AdamantiteBar", 12);
val.AddTile(TileID.MythrilAnvil);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<DynasticFuser>())
.AddRecipeGroup("FabusMod:AdamantiteBar", 12)
.AddTile(TileID.MythrilAnvil)
.Register();
Recipe val2 = CreateRecipe();
val2.AddIngredient(ModContent.ItemType<ProtectionFuserCarbonFiber>());
val2.AddIngredient(ItemID.SilverDye, 1);
val2.AddTile(TileID.DyeVat);
val2.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<ProtectionFuserCarbonFiber>())
.AddIngredient(ItemID.SilverDye)
.AddTile(TileID.DyeVat)
.Register();
}
}