Fixed crashes for ranged weapons.
Optimized code.
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@@ -16,6 +16,7 @@ public class FusionDriver : ModItem
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public override void SetDefaults()
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{
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Item.damage = 5;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 72;
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Item.height = 32;
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Item.useTime = 8;
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@@ -39,10 +40,10 @@ public class FusionDriver : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("IronBar", 12);
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val.AddIngredient(ItemID.Emerald, 4);
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val.AddTile(TileID.Anvils);
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val.Register();
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CreateRecipe()
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.AddRecipeGroup("IronBar", 12)
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.AddIngredient(ItemID.Emerald, 4)
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.AddTile(TileID.Anvils)
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.Register();
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}
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}
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