Fixed crashes for ranged weapons.

Optimized code.
This commit is contained in:
Big Duckie
2022-07-05 16:08:31 -06:00
parent 8f5ec80722
commit eb2cb27e79
51 changed files with 513 additions and 501 deletions
@@ -16,6 +16,7 @@ public class FusionDriver : ModItem
public override void SetDefaults()
{
Item.damage = 5;
Item.DamageType = DamageClass.Ranged;
Item.width = 72;
Item.height = 32;
Item.useTime = 8;
@@ -39,10 +40,10 @@ public class FusionDriver : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("IronBar", 12);
val.AddIngredient(ItemID.Emerald, 4);
val.AddTile(TileID.Anvils);
val.Register();
CreateRecipe()
.AddRecipeGroup("IronBar", 12)
.AddIngredient(ItemID.Emerald, 4)
.AddTile(TileID.Anvils)
.Register();
}
}