Fixed crashes for ranged weapons.

Optimized code.
This commit is contained in:
Big Duckie
2022-07-05 16:08:31 -06:00
parent 8f5ec80722
commit eb2cb27e79
51 changed files with 513 additions and 501 deletions
@@ -18,6 +18,7 @@ public class FusedRainbow : ModItem
public override void SetDefaults()
{
Item.damage = 85;
Item.DamageType = DamageClass.Ranged;
Item.width = 70;
Item.height = 32;
Item.useTime = 2;
@@ -39,13 +40,13 @@ public class FusedRainbow : ModItem
return new Vector2(-2f, 2f);
}
public override bool CanConsumeAmmo(Item ammo, Player player)
{
public override bool CanConsumeAmmo(Item ammo, Player player)
{
return Utils.NextFloat(Main.rand) >= 0.8f;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
if (type == 14)
{
type = ModContent.ProjectileType<RainbowBullet>();
@@ -55,10 +56,10 @@ public class FusedRainbow : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<DynasticFuserGolden>());
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 12);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<DynasticFuserGolden>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 12)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}