Fixed crashes for ranged weapons.
Optimized code.
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@@ -18,6 +18,7 @@ public class FusedRainbow : ModItem
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public override void SetDefaults()
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{
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Item.damage = 85;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 70;
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Item.height = 32;
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Item.useTime = 2;
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@@ -39,13 +40,13 @@ public class FusedRainbow : ModItem
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return new Vector2(-2f, 2f);
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.8f;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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if (type == 14)
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{
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type = ModContent.ProjectileType<RainbowBullet>();
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@@ -55,10 +56,10 @@ public class FusedRainbow : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<DynasticFuserGolden>());
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val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 12);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<DynasticFuserGolden>())
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.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 12)
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.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
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.Register();
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}
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}
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