Fixed crashes for ranged weapons.
Optimized code.
This commit is contained in:
@@ -16,6 +16,7 @@ public class DynasticFuser : ModItem
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public override void SetDefaults()
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{
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Item.damage = 14;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 72;
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Item.height = 32;
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Item.useTime = 7;
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@@ -37,18 +38,18 @@ public class DynasticFuser : ModItem
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return new Vector2(-2f, 2f);
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.3f;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<FusionDriver>());
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val.AddIngredient(ItemID.HellstoneBar, 12);
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val.AddIngredient(ItemID.Sapphire, 8);
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val.AddTile(TileID.Anvils);
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<FusionDriver>())
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.AddIngredient(ItemID.HellstoneBar, 12)
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.AddIngredient(ItemID.Sapphire, 8)
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.AddTile(TileID.Anvils)
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.Register();
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}
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}
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@@ -16,6 +16,7 @@ public class DynasticFuserGolden : ModItem
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public override void SetDefaults()
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{
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Item.damage = 72;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 70;
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Item.height = 32;
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Item.useTime = 4;
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@@ -37,17 +38,17 @@ public class DynasticFuserGolden : ModItem
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return new Vector2(-2f, 2f);
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.55f;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("FabusMod:ProtectionFuser", 1);
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 8);
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val.AddTile(TileID.AdamantiteForge);
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val.Register();
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CreateRecipe()
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.AddRecipeGroup("FabusMod:ProtectionFuser")
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.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 8)
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.AddTile(TileID.AdamantiteForge)
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.Register();
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}
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}
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@@ -18,6 +18,7 @@ public class FusedRainbow : ModItem
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public override void SetDefaults()
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{
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Item.damage = 85;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 70;
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Item.height = 32;
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Item.useTime = 2;
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@@ -39,13 +40,13 @@ public class FusedRainbow : ModItem
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return new Vector2(-2f, 2f);
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.8f;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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if (type == 14)
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{
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type = ModContent.ProjectileType<RainbowBullet>();
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@@ -55,10 +56,10 @@ public class FusedRainbow : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<DynasticFuserGolden>());
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val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 12);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<DynasticFuserGolden>())
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.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 12)
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.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
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.Register();
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}
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}
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@@ -16,6 +16,7 @@ public class FusionDriver : ModItem
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public override void SetDefaults()
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{
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Item.damage = 5;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 72;
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Item.height = 32;
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Item.useTime = 8;
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@@ -39,10 +40,10 @@ public class FusionDriver : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("IronBar", 12);
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val.AddIngredient(ItemID.Emerald, 4);
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val.AddTile(TileID.Anvils);
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val.Register();
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CreateRecipe()
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.AddRecipeGroup("IronBar", 12)
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.AddIngredient(ItemID.Emerald, 4)
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.AddTile(TileID.Anvils)
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.Register();
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}
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}
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@@ -16,6 +16,7 @@ public class ProtectionFuser : ModItem
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public override void SetDefaults()
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{
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Item.damage = 36;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 72;
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Item.height = 32;
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Item.useTime = 5;
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@@ -37,23 +38,23 @@ public class ProtectionFuser : ModItem
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return new Vector2(-2f, 2f);
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.42f;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<DynasticFuser>());
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val.AddRecipeGroup("FabusMod:AdamantiteBar", 12);
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val.AddTile(TileID.MythrilAnvil);
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<DynasticFuser>())
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.AddRecipeGroup("FabusMod:AdamantiteBar", 12)
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.AddTile(TileID.MythrilAnvil)
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.Register();
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Recipe val2 = CreateRecipe();
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val2.AddIngredient(ModContent.ItemType<ProtectionFuserCarbonFiber>());
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val2.AddIngredient(ItemID.SilverDye, 1);
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val2.AddTile(TileID.DyeVat);
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val2.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<ProtectionFuserCarbonFiber>())
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.AddIngredient(ItemID.SilverDye)
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.AddTile(TileID.DyeVat)
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.Register();
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}
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}
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@@ -16,6 +16,7 @@ public class ProtectionFuserCarbonFiber : ModItem
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public override void SetDefaults()
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{
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Item.damage = 36;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 72;
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Item.height = 32;
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Item.useTime = 5;
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@@ -37,17 +38,17 @@ public class ProtectionFuserCarbonFiber : ModItem
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return new Vector2(-2f, 2f);
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.42f;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<ProtectionFuser>());
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val.AddIngredient(ItemID.BlackDye, 1);
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val.AddTile(TileID.DyeVat);
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<ProtectionFuser>())
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.AddIngredient(ItemID.BlackDye)
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.AddTile(TileID.DyeVat)
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.Register();
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}
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}
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