Fixed crashes for ranged weapons.
Optimized code.
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@@ -18,6 +18,7 @@ public class FoxPistol : ModItem
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public override void SetDefaults()
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{
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Item.damage = 22;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 36;
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Item.height = 21;
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Item.useTime = 12;
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@@ -38,9 +39,9 @@ public class FoxPistol : ModItem
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return new Vector2(0f, -2f);
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 32f;
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 muzzleOffset = Vector2.Normalize(velocity) * 32f;
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if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
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{
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position += muzzleOffset;
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@@ -54,9 +55,7 @@ public class FoxPistol : ModItem
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{
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player.AddBuff(ModContent.BuffType<Buffs.FoxPistol.FoxMending>(), 300, true);
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}
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(3f));
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velocity.X = perturbedSpeed.X;
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velocity.Y = perturbedSpeed.Y;
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velocity = Utils.RotatedByRandom(velocity, (double)MathHelper.ToRadians(3f));
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return true;
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}
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@@ -88,16 +87,16 @@ public class FoxPistol : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.NatureToken>());
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val.AddRecipeGroup("FabusMod:GoldBar", 10);
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val.AddTile(TileID.Anvils);
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.NatureToken>())
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.AddRecipeGroup("FabusMod:GoldBar", 10)
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.AddTile(TileID.Anvils)
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.Register();
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Recipe val2 = CreateRecipe();
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val2.AddIngredient(ModContent.ItemType<FoxPistolBlue>());
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val2.AddIngredient(ItemID.OrangeDye, 1);
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val2.AddTile(TileID.DyeVat);
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val2.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<FoxPistolBlue>())
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.AddIngredient(ItemID.OrangeDye)
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.AddTile(TileID.DyeVat)
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.Register();
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}
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}
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