Fixed crashes for ranged weapons.
Optimized code.
This commit is contained in:
@@ -15,6 +15,7 @@ public class StonePlatedBow : ModItem
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 5;
|
||||
Item.DamageType = DamageClass.Ranged;
|
||||
Item.width = 18;
|
||||
Item.height = 38;
|
||||
Item.useTime = 32;
|
||||
@@ -31,11 +32,11 @@ public class StonePlatedBow : ModItem
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedBowPart>(), 2);
|
||||
val.AddIngredient(ItemID.StoneBlock, 4);
|
||||
val.AddIngredient(ItemID.FallenStar, 1);
|
||||
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>());
|
||||
val.Register();
|
||||
CreateRecipe()
|
||||
.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedBowPart>(), 2)
|
||||
.AddIngredient(ItemID.StoneBlock, 4)
|
||||
.AddIngredient(ItemID.FallenStar)
|
||||
.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>())
|
||||
.Register();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user