Fixed crashes for ranged weapons.

Optimized code.
This commit is contained in:
Big Duckie
2022-07-05 16:08:31 -06:00
parent 8f5ec80722
commit eb2cb27e79
51 changed files with 513 additions and 501 deletions
@@ -15,6 +15,7 @@ public class StonePlatedBow : ModItem
public override void SetDefaults()
{
Item.damage = 5;
Item.DamageType = DamageClass.Ranged;
Item.width = 18;
Item.height = 38;
Item.useTime = 32;
@@ -31,11 +32,11 @@ public class StonePlatedBow : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedBowPart>(), 2);
val.AddIngredient(ItemID.StoneBlock, 4);
val.AddIngredient(ItemID.FallenStar, 1);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>());
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedBowPart>(), 2)
.AddIngredient(ItemID.StoneBlock, 4)
.AddIngredient(ItemID.FallenStar)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>())
.Register();
}
}