Fixed crashes for ranged weapons.
Optimized code.
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@@ -16,6 +16,7 @@ public class RainBow : ModItem
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public override void SetDefaults()
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{
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Item.damage = 90;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 30;
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Item.height = 50;
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Item.useTime = 3;
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@@ -55,15 +56,15 @@ public class RainBow : ModItem
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Item.damage = 90;
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Item.shoot = ModContent.ProjectileType<RainbowArrow>();
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}
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return CanUseItem(player);
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return base.CanUseItem(player);
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<GoldenKabuki>());
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val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<GoldenKabuki>())
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.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6)
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.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
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.Register();
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}
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}
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