Fixed crashes for ranged weapons.

Optimized code.
This commit is contained in:
Big Duckie
2022-07-05 16:08:31 -06:00
parent 8f5ec80722
commit eb2cb27e79
51 changed files with 513 additions and 501 deletions
@@ -16,6 +16,7 @@ public class Kabuki : ModItem
public override void SetDefaults()
{
Item.damage = 42;
Item.DamageType = DamageClass.Ranged;
Item.width = 18;
Item.height = 38;
Item.useTime = 14;
@@ -55,15 +56,15 @@ public class Kabuki : ModItem
Item.damage = 42;
Item.shoot = ProjectileID.HellfireArrow;
}
return CanUseItem(player);
return base.CanUseItem(player);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<DemonsBow>());
val.AddIngredient(ItemID.HallowedBar, 6);
val.AddTile(TileID.MythrilAnvil);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<DemonsBow>())
.AddIngredient(ItemID.HallowedBar, 6)
.AddTile(TileID.MythrilAnvil)
.Register();
}
}