Fixed crashes for ranged weapons.
Optimized code.
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@@ -16,6 +16,7 @@ public class DemonsBow : ModItem
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public override void SetDefaults()
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{
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Item.damage = 34;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 18;
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Item.height = 38;
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Item.useTime = 16;
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@@ -55,16 +56,16 @@ public class DemonsBow : ModItem
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Item.damage = 34;
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Item.shoot = ProjectileID.HellfireArrow;
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}
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return CanUseItem(player);
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return base.CanUseItem(player);
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<StormBow>());
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val.AddIngredient(ModContent.ItemType<StonePlatedBow>());
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val.AddIngredient(ItemID.HellstoneBar, 6);
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val.AddTile(TileID.Anvils);
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<StormBow>())
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.AddIngredient(ModContent.ItemType<StonePlatedBow>())
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.AddIngredient(ItemID.HellstoneBar, 6)
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.AddTile(TileID.Anvils)
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.Register();
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}
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}
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