Fixed crashes for ranged weapons.

Optimized code.
This commit is contained in:
Big Duckie
2022-07-05 16:08:31 -06:00
parent 8f5ec80722
commit eb2cb27e79
51 changed files with 513 additions and 501 deletions
@@ -16,6 +16,7 @@ public class DemonsBow : ModItem
public override void SetDefaults()
{
Item.damage = 34;
Item.DamageType = DamageClass.Ranged;
Item.width = 18;
Item.height = 38;
Item.useTime = 16;
@@ -55,16 +56,16 @@ public class DemonsBow : ModItem
Item.damage = 34;
Item.shoot = ProjectileID.HellfireArrow;
}
return CanUseItem(player);
return base.CanUseItem(player);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<StormBow>());
val.AddIngredient(ModContent.ItemType<StonePlatedBow>());
val.AddIngredient(ItemID.HellstoneBar, 6);
val.AddTile(TileID.Anvils);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<StormBow>())
.AddIngredient(ModContent.ItemType<StonePlatedBow>())
.AddIngredient(ItemID.HellstoneBar, 6)
.AddTile(TileID.Anvils)
.Register();
}
}
@@ -16,6 +16,7 @@ public class GoldenKabuki : ModItem
public override void SetDefaults()
{
Item.damage = 58;
Item.DamageType = DamageClass.Ranged;
Item.width = 18;
Item.height = 38;
Item.useTime = 12;
@@ -55,15 +56,15 @@ public class GoldenKabuki : ModItem
Item.damage = 58;
Item.shoot = ProjectileID.HolyArrow;
}
return CanUseItem(player);
return base.CanUseItem(player);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<Kabuki>());
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
val.AddTile(TileID.MythrilAnvil);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<Kabuki>())
.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6)
.AddTile(TileID.MythrilAnvil)
.Register();
}
}
@@ -16,6 +16,7 @@ public class Kabuki : ModItem
public override void SetDefaults()
{
Item.damage = 42;
Item.DamageType = DamageClass.Ranged;
Item.width = 18;
Item.height = 38;
Item.useTime = 14;
@@ -55,15 +56,15 @@ public class Kabuki : ModItem
Item.damage = 42;
Item.shoot = ProjectileID.HellfireArrow;
}
return CanUseItem(player);
return base.CanUseItem(player);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<DemonsBow>());
val.AddIngredient(ItemID.HallowedBar, 6);
val.AddTile(TileID.MythrilAnvil);
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<DemonsBow>())
.AddIngredient(ItemID.HallowedBar, 6)
.AddTile(TileID.MythrilAnvil)
.Register();
}
}
@@ -16,6 +16,7 @@ public class RainBow : ModItem
public override void SetDefaults()
{
Item.damage = 90;
Item.DamageType = DamageClass.Ranged;
Item.width = 30;
Item.height = 50;
Item.useTime = 3;
@@ -55,15 +56,15 @@ public class RainBow : ModItem
Item.damage = 90;
Item.shoot = ModContent.ProjectileType<RainbowArrow>();
}
return CanUseItem(player);
return base.CanUseItem(player);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<GoldenKabuki>());
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<GoldenKabuki>())
.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 6)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
.Register();
}
}
@@ -15,6 +15,7 @@ public class StonePlatedBow : ModItem
public override void SetDefaults()
{
Item.damage = 5;
Item.DamageType = DamageClass.Ranged;
Item.width = 18;
Item.height = 38;
Item.useTime = 32;
@@ -31,11 +32,11 @@ public class StonePlatedBow : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedBowPart>(), 2);
val.AddIngredient(ItemID.StoneBlock, 4);
val.AddIngredient(ItemID.FallenStar, 1);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>());
val.Register();
CreateRecipe()
.AddIngredient(ModContent.ItemType<Items.WeaponParts.UntreatedBowPart>(), 2)
.AddIngredient(ItemID.StoneBlock, 4)
.AddIngredient(ItemID.FallenStar)
.AddTile(ModContent.TileType<global::FabusMod.Tiles.ReinforcedWorkBench>())
.Register();
}
}
@@ -16,6 +16,7 @@ public class StormBow : ModItem
public override void SetDefaults()
{
Item.damage = 24;
Item.DamageType = DamageClass.Ranged;
Item.width = 18;
Item.height = 38;
Item.useTime = 18;
@@ -43,7 +44,7 @@ public class StormBow : ModItem
Item.useTime = 4;
Item.useAnimation = 24;
Item.damage = 24;
Item.reuseDelay = 90;
Item.reuseDelay = 90;
Item.shoot = ModContent.ProjectileType<StormArrow>();
}
else
@@ -55,6 +56,6 @@ public class StormBow : ModItem
Item.damage = 28;
Item.shoot = ProjectileID.WoodenArrowFriendly;
}
return CanUseItem(player);
return base.CanUseItem(player);
}
}