Fixed crashes for ranged weapons.

Optimized code.
This commit is contained in:
Big Duckie
2022-07-05 16:08:31 -06:00
parent 8f5ec80722
commit eb2cb27e79
51 changed files with 513 additions and 501 deletions
+12 -11
View File
@@ -18,6 +18,7 @@ public class PiercingBow : ModItem
public override void SetDefaults()
{
Item.damage = 10;
Item.DamageType = DamageClass.Ranged;
Item.width = 18;
Item.height = 32;
Item.useTime = 27;
@@ -34,7 +35,7 @@ public class PiercingBow : ModItem
Item.useAmmo = AmmoID.Arrow;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
if (type == 1)
{
@@ -45,16 +46,16 @@ public class PiercingBow : ModItem
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ItemID.WoodenBow, 1);
val.AddIngredient(ItemID.IronBow, 1);
val.AddTile(TileID.Anvils);
val.Register();
CreateRecipe()
.AddIngredient(ItemID.WoodenBow)
.AddIngredient(ItemID.IronBow)
.AddTile(TileID.Anvils)
.Register();
Recipe val2 = CreateRecipe();
val2.AddIngredient(ItemID.WoodenBow, 1);
val2.AddIngredient(ItemID.LeadBow, 1);
val2.AddTile(TileID.Anvils);
val2.Register();
CreateRecipe()
.AddIngredient(ItemID.WoodenBow)
.AddIngredient(ItemID.LeadBow)
.AddTile(TileID.Anvils)
.Register();
}
}