Fixed crashes for ranged weapons.
Optimized code.
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@@ -18,6 +18,7 @@ public class LunarRainBow : ModItem
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public override void SetDefaults()
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{
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Item.damage = 320;
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Item.DamageType = DamageClass.Ranged;
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Item.width = 27;
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Item.height = 69;
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Item.useTime = 7;
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@@ -33,8 +34,8 @@ public class LunarRainBow : ModItem
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Item.shoot = ModContent.ProjectileType<SpectralMoonBolt>();
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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if (player.altFunctionUse == 2)
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{
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if (!player.HasBuff(ModContent.BuffType<Buffs.LunarBow.SpectralMoonsCurse>()) && player.statLife < player.statLifeMax2)
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@@ -62,10 +63,10 @@ public class LunarRainBow : ModItem
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<LunarBow>());
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val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val.Register();
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<LunarBow>())
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.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14)
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.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>())
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.Register();
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}
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}
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