Commit of decompiled and "updated" code.
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using System;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.Audio;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Projectiles.Shimada;
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public class DreamCatcherProjTwo : ModProjectile
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{
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public override void SetStaticDefaults()
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{
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//Sets.Homing[Projectile.type] = true;
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}
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public override void SetDefaults()
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{
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Projectile.width = 46;
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Projectile.height = 28;
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Projectile.aiStyle = 1;
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Projectile.friendly = true;
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Projectile.hostile = false;
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Projectile.penetrate = 1;
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Projectile.timeLeft = 600;
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Projectile.alpha = 255;
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Projectile.light = 0.5f;
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Projectile.ignoreWater = true;
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Projectile.tileCollide = true;
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Projectile.extraUpdates = 2;
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AIType = 14;
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}
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public override void AI()
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{
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if (Projectile.localAI[0] == 0f)
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{
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AdjustMagnitude(ref Projectile.velocity);
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Projectile.localAI[0] = 1f;
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}
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Vector2 move = Vector2.Zero;
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float distance = 400f;
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bool target = false;
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for (int i = 0; i < 200; i++)
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{
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if (Main.npc[i].active && !Main.npc[i].dontTakeDamage && !Main.npc[i].friendly && Main.npc[i].lifeMax > 5)
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{
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Vector2 newMove = Main.npc[i].Center - Projectile.Center;
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float distanceTo = (float)Math.Sqrt(newMove.X * newMove.X + newMove.Y * newMove.Y);
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if (distanceTo < distance)
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{
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move = newMove;
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distance = distanceTo;
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target = true;
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}
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}
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}
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if (target)
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{
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AdjustMagnitude(ref move);
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Projectile.velocity = (10f * Projectile.velocity + move) / 11f;
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AdjustMagnitude(ref Projectile.velocity);
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}
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust1].scale = 2f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust2].scale = 2f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust3].scale = 2f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust4].scale = 2f;
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Dust obj4 = Main.dust[dust4];
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obj4.velocity *= 0.1f;
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Main.dust[dust4].noGravity = true;
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int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust5].scale = 2f;
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Dust obj5 = Main.dust[dust5];
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obj5.velocity *= 0.1f;
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Main.dust[dust5].noGravity = true;
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int dust6 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust6].scale = 2f;
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Dust obj6 = Main.dust[dust6];
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obj6.velocity *= 0.1f;
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Main.dust[dust6].noGravity = true;
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}
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public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
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{
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if (Projectile.owner != Main.myPlayer)
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{
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return;
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}
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Player player = Main.player[Projectile.owner];
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player.statLife += 20;
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if (Main.myPlayer == player.whoAmI)
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{
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player.HealEffect(20, true);
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SoundEngine.PlaySound(SoundID.Item3);
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}
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if (!player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamOne>()) && !player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamTwo>()) && !player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamThree>()) && !player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFour>()) && !player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFive>()))
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{
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player.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamOne>(), 960, true);
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}
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else if (player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamOne>()))
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{
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player.ClearBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamOne>());
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player.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamTwo>(), 960, true);
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}
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else if (player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamTwo>()))
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{
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player.ClearBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamTwo>());
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player.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamThree>(), 960, true);
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}
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else if (player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamThree>()))
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{
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player.ClearBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamThree>());
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player.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFour>(), 960, true);
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}
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else if (player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFour>()))
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{
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player.ClearBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFour>());
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player.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFive>(), 960, true);
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}
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else if (player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFive>()))
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{
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player.ClearBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFive>());
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player.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.SpectralRage>(), 480, true);
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player.statLife += 85;
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player.statMana += 85;
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if (Main.myPlayer == player.whoAmI)
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{
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player.HealEffect(85, true);
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player.ManaEffect(85);
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SoundEngine.PlaySound(SoundID.Item3);
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SoundEngine.PlaySound(SoundID.Item4);
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}
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}
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}
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private void AdjustMagnitude(ref Vector2 vector)
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{
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float magnitude = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
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if (magnitude > 6f)
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{
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vector *= 6f / magnitude;
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}
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}
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}
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