Commit of decompiled and "updated" code.
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using FabusMod.Buffs.ShimadaSword.Stacks;
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using Terraria;
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using Terraria.Audio;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Projectiles.Shimada;
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public class DreamCatcherProjRMB : ModProjectile
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{
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public override void SetStaticDefaults()
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{
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Main.projFrames[Projectile.type] = 14;
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}
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public override void SetDefaults()
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{
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Projectile.width = 300;
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Projectile.height = 132;
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Projectile.friendly = true;
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Projectile.hostile = false;
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Projectile.penetrate = -1;
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Projectile.timeLeft = 42;
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Projectile.alpha = 80;
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Projectile.light = 0.5f;
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Projectile.ignoreWater = true;
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Projectile.tileCollide = false;
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Projectile.extraUpdates = 0;
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Projectile projectile = Projectile;
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Projectile.velocity = Projectile.velocity * 0f;
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}
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public override void AI()
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{
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AnimateProjectile();
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if (Main.rand.NextBool(2))
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{
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int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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Main.dust[num1].scale = 1.9f;
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Main.dust[num1].velocity.Y -= 1.5f;
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Main.dust[num1].velocity.X = 0f;
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Main.dust[num1].noGravity = true;
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int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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Main.dust[num2].scale = 1.9f;
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Main.dust[num2].velocity.Y -= 1.5f;
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Main.dust[num2].velocity.X = 0f;
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Main.dust[num2].noGravity = true;
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int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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Main.dust[num3].scale = 1.9f;
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Main.dust[num3].velocity.Y -= 1.5f;
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Main.dust[num3].velocity.X = 0f;
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Main.dust[num3].noGravity = true;
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}
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}
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public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
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{
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if (Projectile.owner == Main.myPlayer)
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{
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Player player = Main.player[Projectile.owner];
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if (Utils.NextFloat(Main.rand) < 0.03f)
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{
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if (!player.HasBuff(ModContent.BuffType<DreamOne>()) && !player.HasBuff(ModContent.BuffType<DreamTwo>()) && !player.HasBuff(ModContent.BuffType<DreamThree>()) && !player.HasBuff(ModContent.BuffType<DreamFour>()) && !player.HasBuff(ModContent.BuffType<DreamFive>()))
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{
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player.AddBuff(ModContent.BuffType<DreamOne>(), 960, true);
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}
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else if (player.HasBuff(ModContent.BuffType<DreamOne>()))
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{
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player.ClearBuff(ModContent.BuffType<DreamOne>());
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player.AddBuff(ModContent.BuffType<DreamTwo>(), 960, true);
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}
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else if (player.HasBuff(ModContent.BuffType<DreamTwo>()))
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{
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player.ClearBuff(ModContent.BuffType<DreamTwo>());
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player.AddBuff(ModContent.BuffType<DreamThree>(), 960, true);
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}
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else if (player.HasBuff(ModContent.BuffType<DreamThree>()))
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{
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player.ClearBuff(ModContent.BuffType<DreamThree>());
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player.AddBuff(ModContent.BuffType<DreamFour>(), 960, true);
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}
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else if (player.HasBuff(ModContent.BuffType<DreamFour>()))
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{
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player.ClearBuff(ModContent.BuffType<DreamFour>());
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player.AddBuff(ModContent.BuffType<DreamFive>(), 960, true);
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}
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else if (player.HasBuff(ModContent.BuffType<DreamFive>()))
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{
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player.ClearBuff(ModContent.BuffType<DreamFive>());
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player.statLife += 85;
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player.statMana += 85;
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if (Main.myPlayer == player.whoAmI)
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{
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player.HealEffect(85, true);
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player.ManaEffect(85);
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SoundEngine.PlaySound(SoundID.Item3);
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SoundEngine.PlaySound(SoundID.Item4);
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}
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}
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}
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}
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target.AddBuff(72, 300, false);
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}
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public void AnimateProjectile()
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{
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Projectile projectile = Projectile;
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projectile.frameCounter++;
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if (Projectile.frameCounter >= 3)
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{
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Projectile projectile2 = Projectile;
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projectile2.frame++;
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Projectile projectile3 = Projectile;
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projectile3.frame %= 14;
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Projectile.frameCounter = 0;
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}
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}
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}
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