Commit of decompiled and "updated" code.
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using Terraria;
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using Terraria.ModLoader;
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namespace FabusMod.Projectiles.Shimada;
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public class DemonWave : ModProjectile
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{
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private const int alphaReducation = 50;
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public override void SetDefaults()
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{
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Projectile.width = 13;
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Projectile.height = 13;
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Projectile.aiStyle = -1;
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Projectile.friendly = true;
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Projectile.hostile = false;
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Projectile.penetrate = 5;
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Projectile.timeLeft = 600;
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Projectile.alpha = 255;
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Projectile.light = 0.5f;
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Projectile.ignoreWater = true;
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Projectile.tileCollide = true;
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Projectile.extraUpdates = 100;
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AIType = 14;
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}
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public override void AI()
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{
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int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
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Dust obj = Main.dust[num1];
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obj.velocity *= 0f;
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Main.dust[num1].noGravity = true;
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int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
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Dust obj2 = Main.dust[num2];
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obj2.velocity *= 0f;
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Main.dust[num2].noGravity = true;
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int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
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Dust obj3 = Main.dust[num3];
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obj3.velocity *= 0f;
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Main.dust[num3].noGravity = true;
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int num4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
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Dust obj4 = Main.dust[num4];
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obj4.velocity *= 0f;
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Main.dust[num4].noGravity = true;
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int num5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
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Dust obj5 = Main.dust[num5];
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obj5.velocity *= 0f;
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Main.dust[num5].noGravity = true;
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}
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public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
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{
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if (Projectile.owner == Main.myPlayer)
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{
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Player player = Main.player[Projectile.owner];
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if (Main.myPlayer == player.whoAmI)
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{
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player.statMana++;
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player.ManaEffect(1);
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}
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}
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target.immune[Projectile.owner] = 0;
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}
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}
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