Commit of decompiled and "updated" code.

This commit is contained in:
Big Duckie
2022-07-03 14:13:26 -06:00
parent 3d34e53842
commit e1441e74a5
731 changed files with 18423 additions and 0 deletions
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using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.Shimada;
public class BloodDrop : ModProjectile
{
private const float maxTicks = 45f;
private const int alphaReducation = 25;
public override void SetDefaults()
{
Projectile.width = 16;
Projectile.height = 20;
AIType = 1;
Projectile.aiStyle = 1;
Projectile.friendly = true;
Projectile.penetrate = 1;
}
public override bool? Colliding(Rectangle projHitbox, Rectangle targetHitbox)
{
if (targetHitbox.Width > 8 && targetHitbox.Height > 8)
{
targetHitbox.Inflate(-targetHitbox.Width / 8, -targetHitbox.Height / 8);
}
return projHitbox.Intersects(targetHitbox);
}
public override void AI()
{
if (Main.rand.NextBool(3)&& Projectile.alpha <= 100)
{
Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.BloodDust>(), 0f, 0f, 0, default, 1f);
}
}
}
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using FabusMod.Buffs.ShimadaSword.Stacks;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.Shimada;
public class DemonProjRMB : ModProjectile
{
public override void SetStaticDefaults()
{
Main.projFrames[Projectile.type] = 14;
}
public override void SetDefaults()
{
Projectile.width = 300;
Projectile.height = 132;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = -1;
Projectile.timeLeft = 42;
Projectile.alpha = 80;
Projectile.light = 0.5f;
Projectile.ignoreWater = true;
Projectile.tileCollide = false;
Projectile.extraUpdates = 0;
Projectile.velocity = Projectile.velocity * 0f;
}
public override void AI()
{
AnimateProjectile();
if (Main.rand.NextBool(2))
{
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.BloodDust>(), 0f, 0f, 0, default, 1f);
Main.dust[num1].scale = 1.9f;
Main.dust[num1].velocity.Y -= 1.5f;
Main.dust[num1].velocity.X = 0f;
Main.dust[num1].noGravity = true;
}
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
if (Projectile.owner != Main.myPlayer)
{
return;
}
Player player = Main.player[Projectile.owner];
if (!(Utils.NextFloat(Main.rand) < 0.02f))
{
return;
}
if (!player.HasBuff(ModContent.BuffType<SouleaterOne>()) && !player.HasBuff(ModContent.BuffType<SouleaterTwo>()) && !player.HasBuff(ModContent.BuffType<SouleaterThree>()) && !player.HasBuff(ModContent.BuffType<SouleaterFour>()) && !player.HasBuff(ModContent.BuffType<SouleaterFive>()))
{
player.AddBuff(ModContent.BuffType<SouleaterOne>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<SouleaterOne>()))
{
player.ClearBuff(ModContent.BuffType<SouleaterOne>());
player.AddBuff(ModContent.BuffType<SouleaterTwo>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<SouleaterTwo>()))
{
player.ClearBuff(ModContent.BuffType<SouleaterTwo>());
player.AddBuff(ModContent.BuffType<SouleaterThree>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<SouleaterThree>()))
{
player.ClearBuff(ModContent.BuffType<SouleaterThree>());
player.AddBuff(ModContent.BuffType<SouleaterFour>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<SouleaterFour>()))
{
player.ClearBuff(ModContent.BuffType<SouleaterFour>());
player.AddBuff(ModContent.BuffType<SouleaterFive>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<SouleaterFive>()))
{
player.ClearBuff(ModContent.BuffType<SouleaterFive>());
player.statLife += 75;
player.statMana += 75;
if (Main.myPlayer == player.whoAmI)
{
player.HealEffect(75, true);
player.ManaEffect(75);
SoundEngine.PlaySound(SoundID.Item3);
SoundEngine.PlaySound(SoundID.Item4);
}
}
}
public void AnimateProjectile()
{
Projectile projectile = Projectile;
projectile.frameCounter++;
if (Projectile.frameCounter >= 3)
{
Projectile projectile2 = Projectile;
projectile2.frame++;
Projectile projectile3 = Projectile;
projectile3.frame %= 14;
Projectile.frameCounter = 0;
}
}
}
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using FabusMod.Buffs.ShimadaSword.Stacks;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.Shimada;
public class DemonProjTwo : ModProjectile
{
public override void SetDefaults()
{
Projectile.width = 46;
Projectile.height = 28;
Projectile.aiStyle = 1;
Projectile.friendly = true;
Projectile.hostile = false;
//Projectile.melee = true;
Projectile.penetrate = 1;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = true;
Projectile.tileCollide = true;
Projectile.extraUpdates = 2;
AIType = 14;
}
public override void AI()
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 2f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust2].scale = 2f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
if (Projectile.owner != Main.myPlayer)
{
return;
}
Player player = Main.player[Projectile.owner];
if (!player.HasBuff(ModContent.BuffType<SouleaterOne>()) && !player.HasBuff(ModContent.BuffType<SouleaterTwo>()) && !player.HasBuff(ModContent.BuffType<SouleaterThree>()) && !player.HasBuff(ModContent.BuffType<SouleaterFour>()) && !player.HasBuff(ModContent.BuffType<SouleaterFive>()))
{
player.AddBuff(ModContent.BuffType<SouleaterOne>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<SouleaterOne>()))
{
player.ClearBuff(ModContent.BuffType<SouleaterOne>());
player.AddBuff(ModContent.BuffType<SouleaterTwo>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<SouleaterTwo>()))
{
player.ClearBuff(ModContent.BuffType<SouleaterTwo>());
player.AddBuff(ModContent.BuffType<SouleaterThree>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<SouleaterThree>()))
{
player.ClearBuff(ModContent.BuffType<SouleaterThree>());
player.AddBuff(ModContent.BuffType<SouleaterFour>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<SouleaterFour>()))
{
player.ClearBuff(ModContent.BuffType<SouleaterFour>());
player.AddBuff(ModContent.BuffType<SouleaterFive>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<SouleaterFive>()))
{
player.ClearBuff(ModContent.BuffType<SouleaterFive>());
player.statLife += 75;
player.statMana += 75;
if (Main.myPlayer == player.whoAmI)
{
player.HealEffect(75, true);
player.ManaEffect(75);
SoundEngine.PlaySound(SoundID.Item3);
SoundEngine.PlaySound(SoundID.Item4);
}
}
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.Shimada;
public class DemonWave : ModProjectile
{
private const int alphaReducation = 50;
public override void SetDefaults()
{
Projectile.width = 13;
Projectile.height = 13;
Projectile.aiStyle = -1;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 5;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = true;
Projectile.tileCollide = true;
Projectile.extraUpdates = 100;
AIType = 14;
}
public override void AI()
{
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
Dust obj = Main.dust[num1];
obj.velocity *= 0f;
Main.dust[num1].noGravity = true;
int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
Dust obj2 = Main.dust[num2];
obj2.velocity *= 0f;
Main.dust[num2].noGravity = true;
int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
Dust obj3 = Main.dust[num3];
obj3.velocity *= 0f;
Main.dust[num3].noGravity = true;
int num4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
Dust obj4 = Main.dust[num4];
obj4.velocity *= 0f;
Main.dust[num4].noGravity = true;
int num5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
Dust obj5 = Main.dust[num5];
obj5.velocity *= 0f;
Main.dust[num5].noGravity = true;
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
if (Projectile.owner == Main.myPlayer)
{
Player player = Main.player[Projectile.owner];
if (Main.myPlayer == player.whoAmI)
{
player.statMana++;
player.ManaEffect(1);
}
}
target.immune[Projectile.owner] = 0;
}
}
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using FabusMod.Buffs.ShimadaSword.Stacks;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.Shimada;
public class DreamCatcherProjRMB : ModProjectile
{
public override void SetStaticDefaults()
{
Main.projFrames[Projectile.type] = 14;
}
public override void SetDefaults()
{
Projectile.width = 300;
Projectile.height = 132;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = -1;
Projectile.timeLeft = 42;
Projectile.alpha = 80;
Projectile.light = 0.5f;
Projectile.ignoreWater = true;
Projectile.tileCollide = false;
Projectile.extraUpdates = 0;
Projectile projectile = Projectile;
Projectile.velocity = Projectile.velocity * 0f;
}
public override void AI()
{
AnimateProjectile();
if (Main.rand.NextBool(2))
{
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
Main.dust[num1].scale = 1.9f;
Main.dust[num1].velocity.Y -= 1.5f;
Main.dust[num1].velocity.X = 0f;
Main.dust[num1].noGravity = true;
int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
Main.dust[num2].scale = 1.9f;
Main.dust[num2].velocity.Y -= 1.5f;
Main.dust[num2].velocity.X = 0f;
Main.dust[num2].noGravity = true;
int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
Main.dust[num3].scale = 1.9f;
Main.dust[num3].velocity.Y -= 1.5f;
Main.dust[num3].velocity.X = 0f;
Main.dust[num3].noGravity = true;
}
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
if (Projectile.owner == Main.myPlayer)
{
Player player = Main.player[Projectile.owner];
if (Utils.NextFloat(Main.rand) < 0.03f)
{
if (!player.HasBuff(ModContent.BuffType<DreamOne>()) && !player.HasBuff(ModContent.BuffType<DreamTwo>()) && !player.HasBuff(ModContent.BuffType<DreamThree>()) && !player.HasBuff(ModContent.BuffType<DreamFour>()) && !player.HasBuff(ModContent.BuffType<DreamFive>()))
{
player.AddBuff(ModContent.BuffType<DreamOne>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<DreamOne>()))
{
player.ClearBuff(ModContent.BuffType<DreamOne>());
player.AddBuff(ModContent.BuffType<DreamTwo>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<DreamTwo>()))
{
player.ClearBuff(ModContent.BuffType<DreamTwo>());
player.AddBuff(ModContent.BuffType<DreamThree>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<DreamThree>()))
{
player.ClearBuff(ModContent.BuffType<DreamThree>());
player.AddBuff(ModContent.BuffType<DreamFour>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<DreamFour>()))
{
player.ClearBuff(ModContent.BuffType<DreamFour>());
player.AddBuff(ModContent.BuffType<DreamFive>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<DreamFive>()))
{
player.ClearBuff(ModContent.BuffType<DreamFive>());
player.statLife += 85;
player.statMana += 85;
if (Main.myPlayer == player.whoAmI)
{
player.HealEffect(85, true);
player.ManaEffect(85);
SoundEngine.PlaySound(SoundID.Item3);
SoundEngine.PlaySound(SoundID.Item4);
}
}
}
}
target.AddBuff(72, 300, false);
}
public void AnimateProjectile()
{
Projectile projectile = Projectile;
projectile.frameCounter++;
if (Projectile.frameCounter >= 3)
{
Projectile projectile2 = Projectile;
projectile2.frame++;
Projectile projectile3 = Projectile;
projectile3.frame %= 14;
Projectile.frameCounter = 0;
}
}
}
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using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.Shimada;
public class DreamCatcherProjTwo : ModProjectile
{
public override void SetStaticDefaults()
{
//Sets.Homing[Projectile.type] = true;
}
public override void SetDefaults()
{
Projectile.width = 46;
Projectile.height = 28;
Projectile.aiStyle = 1;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 1;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = true;
Projectile.tileCollide = true;
Projectile.extraUpdates = 2;
AIType = 14;
}
public override void AI()
{
if (Projectile.localAI[0] == 0f)
{
AdjustMagnitude(ref Projectile.velocity);
Projectile.localAI[0] = 1f;
}
Vector2 move = Vector2.Zero;
float distance = 400f;
bool target = false;
for (int i = 0; i < 200; i++)
{
if (Main.npc[i].active && !Main.npc[i].dontTakeDamage && !Main.npc[i].friendly && Main.npc[i].lifeMax > 5)
{
Vector2 newMove = Main.npc[i].Center - Projectile.Center;
float distanceTo = (float)Math.Sqrt(newMove.X * newMove.X + newMove.Y * newMove.Y);
if (distanceTo < distance)
{
move = newMove;
distance = distanceTo;
target = true;
}
}
}
if (target)
{
AdjustMagnitude(ref move);
Projectile.velocity = (10f * Projectile.velocity + move) / 11f;
AdjustMagnitude(ref Projectile.velocity);
}
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 2f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust2].scale = 2f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
Main.dust[dust3].scale = 2f;
Dust obj3 = Main.dust[dust3];
obj3.velocity *= 0.1f;
Main.dust[dust3].noGravity = true;
int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
Main.dust[dust4].scale = 2f;
Dust obj4 = Main.dust[dust4];
obj4.velocity *= 0.1f;
Main.dust[dust4].noGravity = true;
int dust5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
Main.dust[dust5].scale = 2f;
Dust obj5 = Main.dust[dust5];
obj5.velocity *= 0.1f;
Main.dust[dust5].noGravity = true;
int dust6 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
Main.dust[dust6].scale = 2f;
Dust obj6 = Main.dust[dust6];
obj6.velocity *= 0.1f;
Main.dust[dust6].noGravity = true;
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
if (Projectile.owner != Main.myPlayer)
{
return;
}
Player player = Main.player[Projectile.owner];
player.statLife += 20;
if (Main.myPlayer == player.whoAmI)
{
player.HealEffect(20, true);
SoundEngine.PlaySound(SoundID.Item3);
}
if (!player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamOne>()) && !player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamTwo>()) && !player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamThree>()) && !player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFour>()) && !player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFive>()))
{
player.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamOne>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamOne>()))
{
player.ClearBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamOne>());
player.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamTwo>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamTwo>()))
{
player.ClearBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamTwo>());
player.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamThree>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamThree>()))
{
player.ClearBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamThree>());
player.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFour>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFour>()))
{
player.ClearBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFour>());
player.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFive>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFive>()))
{
player.ClearBuff(ModContent.BuffType<Buffs.ShimadaSword.Stacks.DreamFive>());
player.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.SpectralRage>(), 480, true);
player.statLife += 85;
player.statMana += 85;
if (Main.myPlayer == player.whoAmI)
{
player.HealEffect(85, true);
player.ManaEffect(85);
SoundEngine.PlaySound(SoundID.Item3);
SoundEngine.PlaySound(SoundID.Item4);
}
}
}
private void AdjustMagnitude(ref Vector2 vector)
{
float magnitude = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
if (magnitude > 6f)
{
vector *= 6f / magnitude;
}
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.Shimada;
public class DreamCatcherWave : ModProjectile
{
private const int alphaReducation = 50;
public override void SetDefaults()
{
Projectile.width = 13;
Projectile.height = 13;
Projectile.aiStyle = -1;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 6;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = true;
Projectile.tileCollide = true;
Projectile.extraUpdates = 100;
AIType = 14;
}
public override void AI()
{
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
Dust obj = Main.dust[num1];
obj.velocity *= 0f;
Main.dust[num1].noGravity = true;
int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
Dust obj2 = Main.dust[num2];
obj2.velocity *= 0f;
Main.dust[num2].noGravity = true;
int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
Dust obj3 = Main.dust[num3];
obj3.velocity *= 0f;
Main.dust[num3].noGravity = true;
int num4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
Dust obj4 = Main.dust[num4];
obj4.velocity *= 0f;
Main.dust[num4].noGravity = true;
int num5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
Dust obj5 = Main.dust[num5];
obj5.velocity *= 0f;
Main.dust[num5].noGravity = true;
int num6 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
Dust obj6 = Main.dust[num6];
obj6.velocity *= 0f;
Main.dust[num6].noGravity = true;
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
if (Projectile.owner == Main.myPlayer)
{
Player player = Main.player[Projectile.owner];
if (Main.myPlayer == player.whoAmI)
{
player.statMana++;
player.ManaEffect(1);
}
}
target.immune[Projectile.owner] = 0;
}
}
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using FabusMod.Buffs.ShimadaSword.Stacks;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.Shimada;
public class GoldenFuryProjRMB : ModProjectile
{
public override void SetStaticDefaults()
{
Main.projFrames[Projectile.type] = 14;
}
public override void SetDefaults()
{
Projectile.width = 300;
Projectile.height = 132;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = -1;
Projectile.timeLeft = 42;
Projectile.alpha = 80;
Projectile.light = 0.5f;
Projectile.ignoreWater = true;
Projectile.tileCollide = false;
Projectile.extraUpdates = 0;
Projectile.velocity = Projectile.velocity * 0f;
}
public override void AI()
{
AnimateProjectile();
if (Main.rand.NextBool(2))
{
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.MeatDust>(), 0f, 0f, 0, default, 1f);
Main.dust[num1].scale = 1.9f;
Main.dust[num1].velocity.Y -= 1.5f;
Main.dust[num1].velocity.X = 0f;
Main.dust[num1].noGravity = true;
}
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
if (Projectile.owner == Main.myPlayer)
{
Player player = Main.player[Projectile.owner];
if (Utils.NextFloat(Main.rand) < 0.03f)
{
if (!player.HasBuff(ModContent.BuffType<EnrichmentOne>()) && !player.HasBuff(ModContent.BuffType<EnrichmentTwo>()) && !player.HasBuff(ModContent.BuffType<EnrichmentThree>()) && !player.HasBuff(ModContent.BuffType<EnrichmentFour>()) && !player.HasBuff(ModContent.BuffType<EnrichmentFive>()))
{
player.AddBuff(ModContent.BuffType<EnrichmentOne>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<EnrichmentOne>()))
{
player.ClearBuff(ModContent.BuffType<EnrichmentOne>());
player.AddBuff(ModContent.BuffType<EnrichmentTwo>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<EnrichmentTwo>()))
{
player.ClearBuff(ModContent.BuffType<EnrichmentTwo>());
player.AddBuff(ModContent.BuffType<EnrichmentThree>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<EnrichmentThree>()))
{
player.ClearBuff(ModContent.BuffType<EnrichmentThree>());
player.AddBuff(ModContent.BuffType<EnrichmentFour>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<EnrichmentFour>()))
{
player.ClearBuff(ModContent.BuffType<EnrichmentFour>());
player.AddBuff(ModContent.BuffType<EnrichmentFive>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<EnrichmentFive>()))
{
player.ClearBuff(ModContent.BuffType<EnrichmentFive>());
player.statLife += 75;
player.statMana += 75;
if (Main.myPlayer == player.whoAmI)
{
player.HealEffect(75, true);
player.ManaEffect(75);
SoundEngine.PlaySound(SoundID.Item3);
SoundEngine.PlaySound(SoundID.Item4);
}
}
}
}
target.AddBuff(72, 300, false);
}
public void AnimateProjectile()
{
Projectile projectile = Projectile;
projectile.frameCounter++;
if (Projectile.frameCounter >= 3)
{
Projectile projectile2 = Projectile;
projectile2.frame++;
Projectile projectile3 = Projectile;
projectile3.frame %= 14;
Projectile.frameCounter = 0;
}
}
}
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using FabusMod.Buffs.ShimadaSword.Stacks;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.Shimada;
public class GoldenFuryProjTwo : ModProjectile
{
public override void SetDefaults()
{
Projectile.width = 46;
Projectile.height = 28;
Projectile.aiStyle = 1;
Projectile.friendly = true;
Projectile.hostile = false;
//Projectile.melee = true;
Projectile.penetrate = 1;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = true;
Projectile.tileCollide = true;
Projectile.extraUpdates = 2;
AIType = 14;
}
public override void AI()
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.MeatDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 2f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.MeatDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust2].scale = 2f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
if (Projectile.owner != Main.myPlayer)
{
return;
}
Player player = Main.player[Projectile.owner];
if (!player.HasBuff(ModContent.BuffType<EnrichmentOne>()) && !player.HasBuff(ModContent.BuffType<EnrichmentTwo>()) && !player.HasBuff(ModContent.BuffType<EnrichmentThree>()) && !player.HasBuff(ModContent.BuffType<EnrichmentFour>()) && !player.HasBuff(ModContent.BuffType<EnrichmentFive>()))
{
player.AddBuff(ModContent.BuffType<EnrichmentOne>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<EnrichmentOne>()))
{
player.ClearBuff(ModContent.BuffType<EnrichmentOne>());
player.AddBuff(ModContent.BuffType<EnrichmentTwo>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<EnrichmentTwo>()))
{
player.ClearBuff(ModContent.BuffType<EnrichmentTwo>());
player.AddBuff(ModContent.BuffType<EnrichmentThree>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<EnrichmentThree>()))
{
player.ClearBuff(ModContent.BuffType<EnrichmentThree>());
player.AddBuff(ModContent.BuffType<EnrichmentFour>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<EnrichmentFour>()))
{
player.ClearBuff(ModContent.BuffType<EnrichmentFour>());
player.AddBuff(ModContent.BuffType<EnrichmentFive>(), 960, true);
}
else if (player.HasBuff(ModContent.BuffType<EnrichmentFive>()))
{
player.ClearBuff(ModContent.BuffType<EnrichmentFive>());
player.statLife += 75;
player.statMana += 75;
if (Main.myPlayer == player.whoAmI)
{
player.HealEffect(75, true);
player.ManaEffect(75);
SoundEngine.PlaySound(SoundID.Item3);
SoundEngine.PlaySound(SoundID.Item4);
}
}
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.Shimada;
public class GoldenFuryWave : ModProjectile
{
private const int alphaReducation = 50;
public override void SetDefaults()
{
Projectile.width = 13;
Projectile.height = 13;
Projectile.aiStyle = -1;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 6;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = true;
Projectile.tileCollide = true;
Projectile.extraUpdates = 100;
AIType = 14;
}
public override void AI()
{
int num1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>(), 0f, 0f, 0, default, 1f);
Dust obj = Main.dust[num1];
obj.velocity *= 0f;
Main.dust[num1].noGravity = true;
int num2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>(), 0f, 0f, 0, default, 1f);
Dust obj2 = Main.dust[num2];
obj2.velocity *= 0f;
Main.dust[num2].noGravity = true;
int num3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>(), 0f, 0f, 0, default, 1f);
Dust obj3 = Main.dust[num3];
obj3.velocity *= 0f;
Main.dust[num3].noGravity = true;
int num4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>(), 0f, 0f, 0, default, 1f);
Dust obj4 = Main.dust[num4];
obj4.velocity *= 0f;
Main.dust[num4].noGravity = true;
int num5 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.GoldenDust>(), 0f, 0f, 0, default, 1f);
Dust obj5 = Main.dust[num5];
obj5.velocity *= 0f;
Main.dust[num5].noGravity = true;
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
if (Projectile.owner == Main.myPlayer)
{
Player player = Main.player[Projectile.owner];
if (Main.myPlayer == player.whoAmI)
{
player.statMana++;
player.ManaEffect(1);
}
}
target.immune[Projectile.owner] = 0;
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.Shimada;
public class RainbowClump : ModProjectile
{
public override void SetDefaults()
{
Projectile.width = 16;
Projectile.height = 20;
Projectile.aiStyle = 1;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 1;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = false;
Projectile.tileCollide = true;
Projectile.extraUpdates = 2;
AIType = 14;
}
public override void AI()
{
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 0.9f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
Main.dust[dust2].scale = 0.9f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
Main.dust[dust3].scale = 0.9f;
Dust obj3 = Main.dust[dust3];
obj3.velocity *= 0.1f;
Main.dust[dust3].noGravity = true;
}
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.Shimada;
public class ShimadaWave : ModProjectile
{
public override void SetDefaults()
{
Projectile.width = 13;
Projectile.height = 13;
Projectile.aiStyle = 1;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 1;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = true;
Projectile.tileCollide = true;
Projectile.extraUpdates = 2;
AIType = 14;
}
public override void AI()
{
if (Utils.NextFloat(Main.rand) < 0.5f)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust2>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 1.9f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
}
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.Shimada;
public class ShimadaWaveNihon : ModProjectile
{
public override void SetDefaults()
{
Projectile.width = 13;
Projectile.height = 13;
Projectile.aiStyle = 1;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 1;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = true;
Projectile.tileCollide = true;
Projectile.extraUpdates = 2;
AIType = 14;
}
public override void AI()
{
if (Utils.NextFloat(Main.rand) < 0.5f)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.OniDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 1.9f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
}
}
}
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