Commit of decompiled and "updated" code.
This commit is contained in:
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using Terraria;
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using Terraria.Audio;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Projectiles.RainbowDemon;
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public class RainbowDemonArrow : ModProjectile
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{
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private const int alphaReducation = 25;
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public override void SetDefaults()
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{
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Projectile.width = 18;
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Projectile.height = 34;
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Projectile.friendly = true;
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Projectile.tileCollide = true;
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Projectile.ignoreWater = false;
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Projectile.timeLeft = 1000;
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Projectile.light = 1f;
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AIType = 1;
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Projectile.aiStyle = 1;
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Projectile.alpha = 0;
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}
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public override void AI()
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{
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if (Projectile.alpha > 30)
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{
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Projectile projectile = Projectile;
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projectile.alpha -= 15;
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if (Projectile.alpha < 30)
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{
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Projectile.alpha = 30;
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}
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}
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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Main.dust[dust2].scale = 0.9f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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Main.dust[dust3].scale = 0.9f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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}
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}
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public override void Kill(int timeLeft)
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{
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for (int i = 0; i < 5; i++)
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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Main.dust[dust2].scale = 0.9f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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Main.dust[dust3].scale = 0.9f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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}
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}
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SoundEngine.PlaySound(SoundID.Item1, Projectile.position);
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}
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}
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using System;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Projectiles.RainbowDemon;
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public class RainbowDemonClaymoreProj : ModProjectile
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{
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public override void SetStaticDefaults()
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{
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//ProjectileID.Sets.Homing[Projectile.type] = true;
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Main.projFrames[Projectile.type] = 4;
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}
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public override void SetDefaults()
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{
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Projectile.width = 40;
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Projectile.height = 42;
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Projectile.alpha = 255;
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Projectile.friendly = true;
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Projectile.tileCollide = false;
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Projectile.ignoreWater = true;
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Projectile.timeLeft = 300;
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}
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public override void AI()
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{
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if (Projectile.alpha > 70)
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{
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Projectile projectile = Projectile;
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projectile.alpha -= 15;
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if (Projectile.alpha < 70)
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{
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Projectile.alpha = 70;
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}
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}
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if (Projectile.localAI[0] == 0f)
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{
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AdjustMagnitude(ref Projectile.velocity);
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Projectile.localAI[0] = 1f;
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}
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Vector2 move = Vector2.Zero;
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float distance = 200f;
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bool target = false;
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for (int i = 0; i < 200; i++)
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{
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if (Main.npc[i].active && !Main.npc[i].dontTakeDamage && !Main.npc[i].friendly && Main.npc[i].lifeMax > 5)
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{
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Vector2 newMove = Main.npc[i].Center - Projectile.Center;
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float distanceTo = (float)Math.Sqrt(newMove.X * newMove.X + newMove.Y * newMove.Y);
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if (distanceTo < distance)
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{
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move = newMove;
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distance = distanceTo;
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target = true;
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}
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}
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}
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if (target)
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{
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AdjustMagnitude(ref move);
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Projectile.velocity = (10f * Projectile.velocity + move) / 11f;
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AdjustMagnitude(ref Projectile.velocity);
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}
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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Main.dust[dust2].scale = 0.9f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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Main.dust[dust3].scale = 0.9f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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}
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AnimateProjectile();
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}
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private void AdjustMagnitude(ref Vector2 vector)
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{
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float magnitude = (float)Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
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if (magnitude > 6f)
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{
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vector *= 6f / magnitude;
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}
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}
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public void AnimateProjectile()
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{
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Projectile projectile = Projectile;
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projectile.frameCounter++;
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if (Projectile.frameCounter >= 5)
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{
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Projectile projectile2 = Projectile;
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projectile2.frame++;
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Projectile projectile3 = Projectile;
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projectile3.frame %= 3;
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Projectile.frameCounter = 0;
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}
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}
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}
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After Width: | Height: | Size: 1.7 KiB |
@@ -0,0 +1,84 @@
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ModLoader;
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using Terraria.ID;
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namespace FabusMod.Projectiles.RainbowDemon;
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public class RainbowDemonKnife : ModProjectile
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{
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private const int alphaReducation = 25;
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private const float maxTicks = 70f;
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public override void SetDefaults()
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{
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Projectile.width = 16;
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Projectile.height = 34;
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Projectile.aiStyle = 2;
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Projectile.friendly = true;
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Projectile.penetrate = 1;
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AIType = 48;
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Projectile.alpha = 255;
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}
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public override bool? Colliding(Rectangle projHitbox, Rectangle targetHitbox)
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{
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if (targetHitbox.Width > 8 && targetHitbox.Height > 8)
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{
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targetHitbox.Inflate(-targetHitbox.Width / 8, -targetHitbox.Height / 8);
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}
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return projHitbox.Intersects(targetHitbox);
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}
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public override void Kill(int timeLeft)
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{
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Vector2 position = Projectile.position;
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Vector2 rotVector = Utils.ToRotationVector2(Projectile.rotation - MathHelper.ToRadians(90f));
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_ = position + rotVector * 16f;
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int item = 0;
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if (Main.netMode == NetmodeID.MultiplayerClient && item >= 0)
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{
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NetMessage.SendData(MessageID.KillProjectile, -1, -1, null, 0, 0f, 0f, 0f, 0, 0, 0);
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}
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}
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public override void AI()
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{
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if (Projectile.alpha > 30)
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{
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Projectile projectile = Projectile;
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projectile.alpha -= 15;
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if (Projectile.alpha < 30)
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{
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Projectile.alpha = 30;
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}
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}
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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Main.dust[dust2].scale = 0.9f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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Main.dust[dust3].scale = 0.9f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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}
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}
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public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
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{
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if (Main.rand.NextBool(1))
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{
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target.AddBuff(70, 720, false);
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}
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}
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}
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After Width: | Height: | Size: 508 B |
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.Audio;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Projectiles.RainbowDemon;
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public class RainbowDemonMagicBall : ModProjectile
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{
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private const int alphaReducation = 25;
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public override void SetDefaults()
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{
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Projectile.width = 10;
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Projectile.height = 10;
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Projectile.light = 1f;
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AIType = 1;
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Projectile.aiStyle = 1;
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Projectile.friendly = true;
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Projectile.penetrate = 1;
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Projectile.timeLeft = 600;
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Projectile.alpha = 0;
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}
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public override void AI()
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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Main.dust[dust2].scale = 0.9f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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Main.dust[dust3].scale = 0.9f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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}
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}
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public override bool OnTileCollide(Vector2 oldVelocity)
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{
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Projectile projectile = Projectile;
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projectile.penetrate--;
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if (Projectile.penetrate <= 0)
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{
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Projectile.Kill();
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}
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else
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{
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Projectile.ai[0] += 0.1f;
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if (Projectile.velocity.X != oldVelocity.X)
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{
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Projectile.velocity.X = 0f - oldVelocity.X;
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}
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if (Projectile.velocity.Y != oldVelocity.Y)
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{
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Projectile.velocity.Y = 0f - oldVelocity.Y;
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}
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Projectile projectile2 = Projectile;
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projectile2.velocity = projectile2.velocity * 0.75f;
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SoundEngine.PlaySound(SoundID.Item27, Projectile.position);
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}
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return false;
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}
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public override void Kill(int timeLeft)
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{
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SoundEngine.PlaySound(SoundID.Item27, Projectile.position);
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}
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}
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Binary file not shown.
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After Width: | Height: | Size: 414 B |
@@ -0,0 +1,90 @@
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using Microsoft.Xna.Framework;
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using Terraria;
|
||||
using Terraria.ModLoader;
|
||||
using Terraria.ID;
|
||||
|
||||
namespace FabusMod.Projectiles.RainbowDemon;
|
||||
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||||
public class RainbowDemonMelee : ModProjectile
|
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{
|
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private const float maxTicks = 300f;
|
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|
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private const int alphaReducation = 25;
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Projectile.width = 80;
|
||||
Projectile.height = 48;
|
||||
Projectile.aiStyle = 28;
|
||||
Projectile.friendly = true;
|
||||
Projectile.penetrate = 1;
|
||||
Projectile.tileCollide = false;
|
||||
Projectile.timeLeft = 200;
|
||||
Projectile.alpha = 255;
|
||||
}
|
||||
|
||||
public override bool? Colliding(Rectangle projHitbox, Rectangle targetHitbox)
|
||||
{
|
||||
if (targetHitbox.Width > 8 && targetHitbox.Height > 8)
|
||||
{
|
||||
targetHitbox.Inflate(-targetHitbox.Width / 8, -targetHitbox.Height / 8);
|
||||
}
|
||||
return projHitbox.Intersects(targetHitbox);
|
||||
}
|
||||
|
||||
public override void Kill(int timeLeft)
|
||||
{
|
||||
Vector2 position = Projectile.position;
|
||||
Vector2 rotVector = Utils.ToRotationVector2(Projectile.rotation - MathHelper.ToRadians(90f));
|
||||
_ = position + rotVector * 16f;
|
||||
int item = 0;
|
||||
if (Main.netMode == NetmodeID.MultiplayerClient && item >= 0)
|
||||
{
|
||||
NetMessage.SendData(MessageID.KillProjectile, -1, -1, null, 0, 0f, 0f, 0f, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public override void AI()
|
||||
{
|
||||
if (Projectile.alpha > 30)
|
||||
{
|
||||
Projectile projectile = Projectile;
|
||||
projectile.alpha -= 15;
|
||||
if (Projectile.alpha < 30)
|
||||
{
|
||||
Projectile.alpha = 30;
|
||||
}
|
||||
}
|
||||
if (Projectile.ai[0] == 0f)
|
||||
{
|
||||
Projectile.ai[1] += 1f;
|
||||
if (Projectile.ai[1] >= maxTicks)
|
||||
{
|
||||
float velXmult = 0.98f;
|
||||
float velYmult = 0.35f;
|
||||
Projectile.ai[1] = maxTicks;
|
||||
Projectile.velocity.X = Projectile.velocity.X * velXmult;
|
||||
Projectile.velocity.Y = Projectile.velocity.Y + velYmult;
|
||||
}
|
||||
Projectile.rotation = Utils.ToRotation(Projectile.velocity) + MathHelper.ToRadians(90f);
|
||||
}
|
||||
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
|
||||
{
|
||||
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
|
||||
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
|
||||
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
|
||||
Main.dust[dust1].scale = 0.9f;
|
||||
Dust obj = Main.dust[dust1];
|
||||
obj.velocity *= 0.1f;
|
||||
Main.dust[dust1].noGravity = true;
|
||||
Main.dust[dust2].scale = 0.9f;
|
||||
Dust obj2 = Main.dust[dust2];
|
||||
obj2.velocity *= 0.1f;
|
||||
Main.dust[dust2].noGravity = true;
|
||||
Main.dust[dust3].scale = 0.9f;
|
||||
Dust obj3 = Main.dust[dust3];
|
||||
obj3.velocity *= 0.1f;
|
||||
Main.dust[dust3].noGravity = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
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|
||||
using Terraria;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Projectiles.RainbowDemon;
|
||||
|
||||
public class RainbowDemonShredderProj : ModProjectile
|
||||
{
|
||||
private const int alphaReducation = 25;
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Projectile.width = 46;
|
||||
Projectile.height = 52;
|
||||
Projectile.aiStyle = 18;
|
||||
Projectile.friendly = true;
|
||||
Projectile.penetrate = 1;
|
||||
Projectile.tileCollide = false;
|
||||
AIType = 274;
|
||||
Projectile.timeLeft = 200;
|
||||
Projectile.alpha = 255;
|
||||
}
|
||||
|
||||
public override void AI()
|
||||
{
|
||||
if (Projectile.alpha > 30)
|
||||
{
|
||||
Projectile projectile = Projectile;
|
||||
projectile.alpha -= 15;
|
||||
if (Projectile.alpha < 30)
|
||||
{
|
||||
Projectile.alpha = 30;
|
||||
}
|
||||
}
|
||||
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
|
||||
{
|
||||
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
|
||||
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
|
||||
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
|
||||
Main.dust[dust1].scale = 0.9f;
|
||||
Dust obj = Main.dust[dust1];
|
||||
obj.velocity *= 0.1f;
|
||||
Main.dust[dust1].noGravity = true;
|
||||
Main.dust[dust2].scale = 0.9f;
|
||||
Dust obj2 = Main.dust[dust2];
|
||||
obj2.velocity *= 0.1f;
|
||||
Main.dust[dust2].noGravity = true;
|
||||
Main.dust[dust3].scale = 0.9f;
|
||||
Dust obj3 = Main.dust[dust3];
|
||||
obj3.velocity *= 0.1f;
|
||||
Main.dust[dust3].noGravity = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
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Reference in New Issue
Block a user