Commit of decompiled and "updated" code.
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using Terraria;
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using Terraria.ModLoader;
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namespace FabusMod.Projectiles;
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public class PulseBulletGolden : ModProjectile
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{
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public override void SetDefaults()
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{
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Projectile.width = 2;
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Projectile.height = 20;
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Projectile.aiStyle = 1;
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Projectile.friendly = true;
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Projectile.hostile = false;
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Projectile.penetrate = 1;
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Projectile.timeLeft = 600;
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Projectile.alpha = 255;
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Projectile.light = 0.5f;
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Projectile.ignoreWater = false;
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Projectile.tileCollide = true;
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Projectile.extraUpdates = 2;
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AIType = 14;
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}
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}
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