Commit of decompiled and "updated" code.

This commit is contained in:
Big Duckie
2022-07-03 14:13:26 -06:00
parent 3d34e53842
commit e1441e74a5
731 changed files with 18423 additions and 0 deletions
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.FoxPistol;
public class BlueBolt : ModProjectile
{
public override void SetDefaults()
{
Projectile.width = 16;
Projectile.height = 16;
Projectile.aiStyle = 1;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 1;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = false;
Projectile.tileCollide = true;
Projectile.extraUpdates = 2;
AIType = 14;
}
public override void AI()
{
Projectile.velocity.Y += Projectile.ai[0];
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDustBlue>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 0.9f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.5f;
Main.dust[dust1].noGravity = true;
}
}
public override void Kill(int timeLeft)
{
for (int i = 0; i < 5; i++)
{
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDustBlue>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 0.9f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.5f;
Main.dust[dust1].noGravity = true;
}
}
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.FoxPistol;
public class BlueBoltRMB : ModProjectile
{
public override void SetDefaults()
{
Projectile.width = 16;
Projectile.height = 16;
Projectile.aiStyle = 1;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 1;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = false;
Projectile.tileCollide = true;
Projectile.extraUpdates = 2;
AIType = 14;
}
public override void AI()
{
Projectile.velocity.Y += Projectile.ai[0];
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDustBlue>(), 0f, 0f, 0, default, 1f);
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxWitherDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 1f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.5f;
Main.dust[dust1].noGravity = true;
Main.dust[dust2].scale = 0.8f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.5f;
Main.dust[dust2].noGravity = true;
}
}
public override void Kill(int timeLeft)
{
for (int i = 0; i < 5; i++)
{
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDustBlue>(), 0f, 0f, 0, default, 1f);
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxWitherDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 1f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.5f;
Main.dust[dust1].noGravity = true;
Main.dust[dust2].scale = 0.8f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.5f;
Main.dust[dust2].noGravity = true;
}
}
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
target.AddBuff(ModContent.BuffType<Buffs.FoxPistol.FoxWither>(), 240, false);
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.FoxPistol;
public class OrangeBolt : ModProjectile
{
public override void SetDefaults()
{
Projectile.width = 16;
Projectile.height = 16;
Projectile.aiStyle = 1;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 1;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = false;
Projectile.tileCollide = true;
Projectile.extraUpdates = 2;
AIType = 14;
}
public override void AI()
{
Projectile.velocity.Y += Projectile.ai[0];
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 0.9f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.5f;
Main.dust[dust1].noGravity = true;
}
}
public override void Kill(int timeLeft)
{
for (int i = 0; i < 5; i++)
{
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 0.9f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.5f;
Main.dust[dust1].noGravity = true;
}
}
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.FoxPistol;
public class OrangeBoltRMB : ModProjectile
{
public override void SetDefaults()
{
Projectile.width = 16;
Projectile.height = 16;
Projectile.aiStyle = 1;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 1;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = false;
Projectile.tileCollide = true;
Projectile.extraUpdates = 2;
AIType = 14;
}
public override void AI()
{
Projectile.velocity.Y += Projectile.ai[0];
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDust>(), 0f, 0f, 0, default, 1f);
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxWitherDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 1f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.5f;
Main.dust[dust1].noGravity = true;
Main.dust[dust2].scale = 0.8f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.5f;
Main.dust[dust2].noGravity = true;
}
}
public override void Kill(int timeLeft)
{
for (int i = 0; i < 5; i++)
{
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxDust>(), 0f, 0f, 0, default, 1f);
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.FoxWitherDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 1f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.5f;
Main.dust[dust1].noGravity = true;
Main.dust[dust2].scale = 0.8f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.5f;
Main.dust[dust2].noGravity = true;
}
}
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
target.AddBuff(ModContent.BuffType<Buffs.FoxPistol.FoxWither>(), 240, false);
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.FoxPistol;
public class RainbowBolt : ModProjectile
{
public override void SetDefaults()
{
Projectile.width = 16;
Projectile.height = 16;
Projectile.aiStyle = 1;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 1;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = false;
Projectile.tileCollide = true;
Projectile.extraUpdates = 2;
AIType = 14;
}
public override void AI()
{
Projectile.velocity.Y += Projectile.ai[0];
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 0.9f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
Main.dust[dust2].scale = 0.9f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
Main.dust[dust3].scale = 0.9f;
Dust obj3 = Main.dust[dust3];
obj3.velocity *= 0.1f;
Main.dust[dust3].noGravity = true;
}
}
public override void Kill(int timeLeft)
{
for (int i = 0; i < 5; i++)
{
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 0.9f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
Main.dust[dust2].scale = 0.9f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
Main.dust[dust3].scale = 0.9f;
Dust obj3 = Main.dust[dust3];
obj3.velocity *= 0.1f;
Main.dust[dust3].noGravity = true;
}
}
}
}
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using Terraria;
using Terraria.ModLoader;
namespace FabusMod.Projectiles.FoxPistol;
public class RainbowBoltRMB : ModProjectile
{
public override void SetDefaults()
{
Projectile.width = 16;
Projectile.height = 16;
Projectile.aiStyle = 1;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 1;
Projectile.timeLeft = 600;
Projectile.alpha = 255;
Projectile.light = 0.5f;
Projectile.ignoreWater = false;
Projectile.tileCollide = true;
Projectile.extraUpdates = 2;
AIType = 14;
}
public override void AI()
{
Projectile.velocity.Y += Projectile.ai[0];
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralWitherDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 0.9f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
Main.dust[dust2].scale = 0.9f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
Main.dust[dust3].scale = 0.9f;
Dust obj3 = Main.dust[dust3];
obj3.velocity *= 0.1f;
Main.dust[dust3].noGravity = true;
Main.dust[dust4].scale = 0.7f;
Dust obj4 = Main.dust[dust4];
obj4.velocity *= 0.1f;
Main.dust[dust4].noGravity = true;
}
}
public override void Kill(int timeLeft)
{
for (int i = 0; i < 5; i++)
{
if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
{
int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
int dust4 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.SpectralWitherDust>(), 0f, 0f, 0, default, 1f);
Main.dust[dust1].scale = 0.9f;
Dust obj = Main.dust[dust1];
obj.velocity *= 0.1f;
Main.dust[dust1].noGravity = true;
Main.dust[dust2].scale = 0.9f;
Dust obj2 = Main.dust[dust2];
obj2.velocity *= 0.1f;
Main.dust[dust2].noGravity = true;
Main.dust[dust3].scale = 0.9f;
Dust obj3 = Main.dust[dust3];
obj3.velocity *= 0.1f;
Main.dust[dust3].noGravity = true;
Main.dust[dust4].scale = 0.7f;
Dust obj4 = Main.dust[dust4];
obj4.velocity *= 0.1f;
Main.dust[dust4].noGravity = true;
}
}
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
target.AddBuff(ModContent.BuffType<Buffs.RainbowsWrath>(), 480, false);
}
}
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