Commit of decompiled and "updated" code.
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using Terraria;
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using Terraria.Audio;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Projectiles.Arrows;
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public class StormArrow : ModProjectile
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{
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public override void SetDefaults()
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{
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Projectile.width = 10;
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Projectile.height = 10;
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Projectile.friendly = true;
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Projectile.tileCollide = true;
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Projectile.ignoreWater = false;
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Projectile.timeLeft = 1000;
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Projectile.light = 1f;
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Projectile.penetrate = 1;
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AIType = 1;
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Projectile.aiStyle = 1;
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}
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public override void AI()
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust2>(), 0f, 0f, 0, default, 1f);
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Dust obj = Main.dust[dust];
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obj.velocity /= 2f;
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}
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}
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public override void Kill(int timeLeft)
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{
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for (int i = 0; i < 5; i++)
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{
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Dust.NewDust(Projectile.position + Projectile.velocity, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust2>(), Projectile.oldVelocity.X * 0.5f, Projectile.oldVelocity.Y * 0.5f, 0, default, 1f);
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}
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SoundEngine.PlaySound(SoundID.Item1, Projectile.position);
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}
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}
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