Commit of decompiled and "updated" code.
This commit is contained in:
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using Terraria;
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using Terraria.Audio;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Projectiles.Arrows;
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public class DemonArrow : ModProjectile
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{
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public override void SetDefaults()
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{
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Projectile.width = 10;
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Projectile.height = 10;
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Projectile.friendly = true;
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Projectile.tileCollide = true;
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Projectile.ignoreWater = false;
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Projectile.timeLeft = 1000;
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Projectile.light = 1f;
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Projectile.penetrate = 1;
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AIType = 1;
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Projectile.aiStyle = 1;
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}
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public override void AI()
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), 0f, 0f, 0, default, 1f);
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Dust obj = Main.dust[dust];
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obj.velocity /= 2f;
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}
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}
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public override void Kill(int timeLeft)
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{
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for (int i = 0; i < 5; i++)
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{
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Dust.NewDust(Projectile.position + Projectile.velocity, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust3>(), Projectile.oldVelocity.X * 0.5f, Projectile.oldVelocity.Y * 0.5f, 0, default, 1f);
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}
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SoundEngine.PlaySound(SoundID.Item2, Projectile.position);
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}
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}
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using Terraria;
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using Terraria.Audio;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Projectiles.Arrows;
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public class GoldenSpiritArrow : ModProjectile
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{
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public override void SetDefaults()
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{
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Projectile.width = 10;
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Projectile.height = 10;
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Projectile.friendly = true;
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Projectile.tileCollide = true;
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Projectile.ignoreWater = false;
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Projectile.timeLeft = 1000;
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Projectile.light = 1f;
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Projectile.penetrate = 1;
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AIType = 1;
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Projectile.aiStyle = 1;
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}
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public override void AI()
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.MeatDust>(), 0f, 0f, 0, default, 1f);
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Dust obj = Main.dust[dust];
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obj.velocity /= 2f;
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}
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}
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public override void Kill(int timeLeft)
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{
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for (int i = 0; i < 5; i++)
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{
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Dust.NewDust(Projectile.position + Projectile.velocity, Projectile.width, Projectile.height, ModContent.DustType<Dusts.MeatDust>(), Projectile.oldVelocity.X * 0.5f, Projectile.oldVelocity.Y * 0.5f, 0, default, 1f);
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}
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SoundEngine.PlaySound(SoundID.Item1, Projectile.position);
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}
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}
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using Terraria;
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using Terraria.Audio;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Projectiles.Arrows;
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public class LegendaryArrow : ModProjectile
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{
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public override void SetDefaults()
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{
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Projectile.width = 18;
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Projectile.height = 34;
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Projectile.friendly = true;
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Projectile.tileCollide = true;
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Projectile.ignoreWater = false;
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Projectile.timeLeft = 1000;
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Projectile.light = 1f;
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AIType = 1;
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Projectile.aiStyle = 1;
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}
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public override void AI()
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.LegendaryDust>(), 0f, 0f, 0, default, 1f);
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Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.LegendarySparkle>(), 0f, 0f, 0, default, 1f);
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Dust obj = Main.dust[dust];
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obj.velocity /= 2f;
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}
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}
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public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
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{
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if (Main.rand.NextBool(1))
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{
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target.AddBuff(69, 900, false);
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target.AddBuff(70, 900, false);
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}
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}
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public override void Kill(int timeLeft)
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{
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for (int i = 0; i < 5; i++)
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{
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Dust.NewDust(Projectile.position + Projectile.velocity, Projectile.width, Projectile.height, ModContent.DustType<Dusts.LegendaryDust>(), Projectile.oldVelocity.X * 0.5f, Projectile.oldVelocity.Y * 0.5f, 0, default, 1f);
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}
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for (int j = 0; j < 5; j++)
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{
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Dust.NewDust(Projectile.position + Projectile.velocity, Projectile.width, Projectile.height, ModContent.DustType<Dusts.LegendarySparkle>(), Projectile.oldVelocity.X * 0.5f, Projectile.oldVelocity.Y * 0.5f, 0, default, 1f);
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}
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SoundEngine.PlaySound(SoundID.Item1, Projectile.position);
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}
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}
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using Terraria;
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using Terraria.Audio;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Projectiles.Arrows;
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public class PiercingArrow : ModProjectile
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{
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public override void SetDefaults()
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{
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Projectile.width = 14;
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Projectile.height = 40;
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Projectile.friendly = true;
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Projectile.tileCollide = true;
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Projectile.ignoreWater = false;
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Projectile.timeLeft = 1000;
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Projectile.light = 1f;
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Projectile.penetrate = -1;
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AIType = 1;
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Projectile.aiStyle = 1;
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}
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public override void Kill(int timeLeft)
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{
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SoundEngine.PlaySound(SoundID.Dig, Projectile.position);
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}
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}
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using Terraria;
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using Terraria.Audio;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Projectiles.Arrows;
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public class RainbowArrow : ModProjectile
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{
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public override void SetDefaults()
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{
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Projectile.width = 10;
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Projectile.height = 10;
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Projectile.friendly = true;
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Projectile.tileCollide = true;
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Projectile.ignoreWater = false;
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Projectile.timeLeft = 1000;
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Projectile.light = 1f;
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AIType = 1;
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Projectile.aiStyle = 1;
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}
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public override void AI()
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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Main.dust[dust2].scale = 0.9f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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Main.dust[dust3].scale = 0.9f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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}
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}
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public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
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{
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if (Main.rand.NextBool(1))
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{
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target.AddBuff(69, 900, false);
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target.AddBuff(70, 900, false);
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}
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}
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public override void Kill(int timeLeft)
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{
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for (int i = 0; i < 5; i++)
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust1 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust>(), 0f, 0f, 0, default, 1f);
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int dust2 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust2>(), 0f, 0f, 0, default, 1f);
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int dust3 = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RainbowDust3>(), 0f, 0f, 0, default, 1f);
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Main.dust[dust1].scale = 0.9f;
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Dust obj = Main.dust[dust1];
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obj.velocity *= 0.1f;
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Main.dust[dust1].noGravity = true;
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Main.dust[dust2].scale = 0.9f;
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Dust obj2 = Main.dust[dust2];
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obj2.velocity *= 0.1f;
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Main.dust[dust2].noGravity = true;
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Main.dust[dust3].scale = 0.9f;
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Dust obj3 = Main.dust[dust3];
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obj3.velocity *= 0.1f;
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Main.dust[dust3].noGravity = true;
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}
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}
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SoundEngine.PlaySound(SoundID.Item1, Projectile.position);
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}
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}
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Binary file not shown.
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After Width: | Height: | Size: 583 B |
@@ -0,0 +1,42 @@
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using Terraria;
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using Terraria.Audio;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Projectiles.Arrows;
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public class StormArrow : ModProjectile
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{
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public override void SetDefaults()
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{
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Projectile.width = 10;
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Projectile.height = 10;
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Projectile.friendly = true;
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Projectile.tileCollide = true;
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Projectile.ignoreWater = false;
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Projectile.timeLeft = 1000;
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Projectile.light = 1f;
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Projectile.penetrate = 1;
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AIType = 1;
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Projectile.aiStyle = 1;
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}
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public override void AI()
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{
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if (Utils.NextFloat(Main.rand) < 0.1f && Projectile.alpha <= 100)
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{
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int dust = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust2>(), 0f, 0f, 0, default, 1f);
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Dust obj = Main.dust[dust];
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obj.velocity /= 2f;
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}
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}
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public override void Kill(int timeLeft)
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{
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for (int i = 0; i < 5; i++)
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{
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Dust.NewDust(Projectile.position + Projectile.velocity, Projectile.width, Projectile.height, ModContent.DustType<Dusts.RyuuDust2>(), Projectile.oldVelocity.X * 0.5f, Projectile.oldVelocity.Y * 0.5f, 0, default, 1f);
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}
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SoundEngine.PlaySound(SoundID.Item1, Projectile.position);
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}
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}
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Binary file not shown.
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After Width: | Height: | Size: 334 B |
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