Commit of decompiled and "updated" code.
@@ -0,0 +1,67 @@
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using FabusMod.Projectiles;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.DataStructures;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Ranged.PulsePistols;
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public class GoldenPulse : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Golden Pulse");
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Tooltip.SetDefault("[c/B6FF00:Autoshoots] \n90% chance to not consume ammo \nShoots incredibly fast \nConverts Musket Balls into golden Pulse Bullets");
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}
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public override void SetDefaults()
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{
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Item.damage = 66;
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Item.width = 40;
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Item.height = 28;
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Item.useTime = 2;
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Item.useAnimation = 2;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.noMelee = true;
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Item.knockBack = 0f;
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Item.value = Item.sellPrice(0, 15, 70, 0);
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Item.UseSound = SoundID.Item11;
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Item.autoReuse = true;
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Item.shoot = ProjectileID.VilethornTip;
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Item.shootSpeed = 25f;
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Item.useAmmo = AmmoID.Bullet;
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Item.rare = 12;
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.9f;
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}
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public override Vector2? HoldoutOffset()
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{
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return new Vector2(1f, -2f);
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
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velocity.X = perturbedSpeed.X;
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velocity.Y = perturbedSpeed.Y;
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if (type == 14)
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{
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type = ModContent.ProjectileType<PulseBulletGolden>();
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}
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return true;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("FabusMod:PulseSprayer", 1);
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 2);
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val.AddTile(TileID.LunarCraftingStation);
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val.Register();
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}
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}
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After Width: | Height: | Size: 609 B |
@@ -0,0 +1,67 @@
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using FabusMod.Projectiles;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.DataStructures;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Ranged.PulsePistols;
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public class Graffiti : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Graffiti");
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Tooltip.SetDefault("[c/B6FF00:Autoshoots] \n90% chance to not consume ammo \nConverts Musket Balls into homing Rainbow Bullets");
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}
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public override void SetDefaults()
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{
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Item.damage = 80;
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Item.width = 40;
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Item.height = 28;
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Item.useTime = 2;
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Item.useAnimation = 2;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.noMelee = true;
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Item.knockBack = 0f;
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Item.value = Item.sellPrice(2, 25, 0, 0);
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Item.UseSound = SoundID.Item11;
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Item.autoReuse = true;
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Item.shoot = ProjectileID.PurificationPowder;
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Item.shootSpeed = 40f;
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Item.useAmmo = AmmoID.Bullet;
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Item.expert = true;
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.9f;
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}
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public override Vector2? HoldoutOffset()
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{
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return new Vector2(1f, -2f);
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
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velocity.X = perturbedSpeed.X;
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velocity.Y = perturbedSpeed.Y;
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if (type == 14)
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{
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type = ModContent.ProjectileType<RainbowBullet>();
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}
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return true;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<GoldenPulse>());
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val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 10);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val.Register();
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}
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}
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After Width: | Height: | Size: 688 B |
@@ -0,0 +1,68 @@
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using FabusMod.Projectiles;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.DataStructures;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Ranged.PulsePistols;
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public class PulsePistol : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Pulse Pistol");
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Tooltip.SetDefault("[c/B6FF00:Autoshoots] \n70% chance to not consume ammo \nShoots incredibly fast \nConverts Musket Balls into Pulse Bullets");
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}
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public override void SetDefaults()
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{
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Item.damage = 10;
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Item.width = 40;
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Item.height = 28;
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Item.useTime = 2;
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Item.useAnimation = 2;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.noMelee = true;
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Item.knockBack = 0f;
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Item.value = Item.sellPrice(0, 5, 32, 0);
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Item.UseSound = SoundID.Item11;
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Item.autoReuse = true;
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Item.shoot = ProjectileID.PurificationPowder;
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Item.shootSpeed = 25f;
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Item.useAmmo = AmmoID.Bullet;
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Item.rare = ItemRarityID.LightRed;
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.7f;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
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velocity.X = perturbedSpeed.X;
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velocity.Y = perturbedSpeed.Y;
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if (type == 14)
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{
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type = ModContent.ProjectileType<PulseBullet>();
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}
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return true;
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}
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public override Vector2? HoldoutOffset()
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{
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return new Vector2(1f, -2f);
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("FabusMod:AdamantiteBar", 6);
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val.AddIngredient(ItemID.Diamond, 2);
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val.AddIngredient(ItemID.Sapphire, 2);
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val.AddTile(TileID.MythrilAnvil);
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val.Register();
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}
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}
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After Width: | Height: | Size: 623 B |
@@ -0,0 +1,73 @@
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using FabusMod.Projectiles;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.DataStructures;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Ranged.PulsePistols;
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public class PulseSprayer : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Pulse Sprayer");
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Tooltip.SetDefault("[c/B6FF00:Autoshoots, dyeable] \n80% chance to not consume ammo \nShoots incredibly fast \nConverts Musket Balls into dark blue Pulse Bullets");
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}
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public override void SetDefaults()
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{
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Item.damage = 54;
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Item.width = 40;
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Item.height = 28;
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Item.useTime = 2;
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Item.useAnimation = 2;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.noMelee = true;
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Item.knockBack = 0f;
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Item.value = Item.sellPrice(0, 10, 20, 0);
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Item.UseSound = SoundID.Item11;
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Item.autoReuse = true;
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Item.shoot = ProjectileID.PurificationPowder;
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Item.shootSpeed = 25f;
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Item.useAmmo = AmmoID.Bullet;
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Item.rare = ItemRarityID.Red;
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.8f;
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}
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public override Vector2? HoldoutOffset()
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{
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return new Vector2(1f, -2f);
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
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velocity.X = perturbedSpeed.X;
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velocity.Y = perturbedSpeed.Y;
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if (type == 14)
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{
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type = ModContent.ProjectileType<PulseBulletBlue>();
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}
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return true;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("FabusMod:PunksPulse", 1);
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val.AddIngredient(ItemID.FragmentVortex, 8);
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val.AddTile(TileID.LunarCraftingStation);
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val.Register();
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Recipe val2 = CreateRecipe();
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val2.AddIngredient(ModContent.ItemType<PulseSprayerCadet>());
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val2.AddIngredient(ItemID.BlueDye, 1);
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val2.AddTile(TileID.DyeVat);
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val2.Register();
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}
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}
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|
After Width: | Height: | Size: 670 B |
@@ -0,0 +1,67 @@
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using FabusMod.Projectiles;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.DataStructures;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Ranged.PulsePistols;
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public class PulseSprayerCadet : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Pulse Sprayer - Cadet");
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Tooltip.SetDefault("[c/B6FF00:Autoshoots] \n80% chance to not consume ammo \nShoots incredibly fast \nConverts Musket Balls into Pulse Bullets");
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}
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public override void SetDefaults()
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{
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Item.damage = 54;
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Item.width = 40;
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Item.height = 28;
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Item.useTime = 2;
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Item.useAnimation = 2;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.noMelee = true;
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Item.knockBack = 0f;
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Item.value = Item.sellPrice(0, 10, 20, 0);
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Item.UseSound = SoundID.Item11;
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Item.autoReuse = true;
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Item.shoot = ProjectileID.PurificationPowder;
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Item.shootSpeed = 25f;
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Item.useAmmo = AmmoID.Bullet;
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Item.rare = ItemRarityID.Red;
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.8f;
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}
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public override Vector2? HoldoutOffset()
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{
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return new Vector2(1f, -2f);
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
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velocity.X = perturbedSpeed.X;
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velocity.Y = perturbedSpeed.Y;
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if (type == 14)
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{
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type = ModContent.ProjectileType<PulseBullet>();
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}
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return true;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<PulseSprayer>());
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val.AddIngredient(ItemID.SilverDye, 1);
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val.AddTile(TileID.DyeVat);
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val.Register();
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}
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}
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|
After Width: | Height: | Size: 600 B |
@@ -0,0 +1,74 @@
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using FabusMod.Projectiles;
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using Microsoft.Xna.Framework;
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using Terraria;
|
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using Terraria.DataStructures;
|
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using Terraria.ID;
|
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using Terraria.ModLoader;
|
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namespace FabusMod.Items.Weapons.Ranged.PulsePistols;
|
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|
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public class PunksPulse : ModItem
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{
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public override void SetStaticDefaults()
|
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{
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DisplayName.SetDefault("Punk's Pulse");
|
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Tooltip.SetDefault("[c/B6FF00:Autoshoots, dyeable] \n70% chance to not consume ammo \nShoots incredibly fast \nConverts Musket Balls into Pulse Bullets");
|
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}
|
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|
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public override void SetDefaults()
|
||||
{
|
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Item.damage = 25;
|
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Item.width = 40;
|
||||
Item.height = 28;
|
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Item.useTime = 2;
|
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Item.useAnimation = 2;
|
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Item.useStyle = ItemUseStyleID.Shoot;
|
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Item.noMelee = true;
|
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Item.knockBack = 0f;
|
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Item.value = Item.sellPrice(0, 8, 64, 0);
|
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Item.UseSound = SoundID.Item11;
|
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Item.autoReuse = true;
|
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Item.shoot = ProjectileID.PurificationPowder;
|
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Item.shootSpeed = 25f;
|
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Item.useAmmo = AmmoID.Bullet;
|
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Item.rare = ItemRarityID.Pink;
|
||||
}
|
||||
|
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public override bool CanConsumeAmmo(Item ammo, Player player)
|
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{
|
||||
return Utils.NextFloat(Main.rand) >= 0.7f;
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
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return new Vector2(1f, -2f);
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
|
||||
velocity.X = perturbedSpeed.X;
|
||||
velocity.Y = perturbedSpeed.Y;
|
||||
if (type == 14)
|
||||
{
|
||||
type = ModContent.ProjectileType<PulseBullet>();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<PulsePistol>());
|
||||
val.AddIngredient(ItemID.HallowedBar, 8);
|
||||
val.AddIngredient(ItemID.SoulofNight, 6);
|
||||
val.AddTile(TileID.AdamantiteForge);
|
||||
val.Register();
|
||||
|
||||
Recipe val2 = CreateRecipe();
|
||||
val2.AddIngredient(ModContent.ItemType<PunksPulseUltraviolet>());
|
||||
val2.AddIngredient(ItemID.BlueDye, 1);
|
||||
val2.AddTile(TileID.DyeVat);
|
||||
val2.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 632 B |
@@ -0,0 +1,67 @@
|
||||
using FabusMod.Projectiles;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Ranged.PulsePistols;
|
||||
|
||||
public class PunksPulseUltraviolet : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Punk's Pulse - Ultraviolet");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \n70% chance to not consume ammo \nShoots incredibly fast \nConverts Musket Balls into pink Pulse Bullets");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 25;
|
||||
Item.width = 40;
|
||||
Item.height = 28;
|
||||
Item.useTime = 2;
|
||||
Item.useAnimation = 2;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 0f;
|
||||
Item.value = Item.sellPrice(0, 8, 64, 0);
|
||||
Item.UseSound = SoundID.Item11;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ProjectileID.PurificationPowder;
|
||||
Item.shootSpeed = 25f;
|
||||
Item.useAmmo = AmmoID.Bullet;
|
||||
Item.rare = ItemRarityID.Pink;
|
||||
}
|
||||
|
||||
public override bool CanConsumeAmmo(Item ammo, Player player)
|
||||
{
|
||||
return Utils.NextFloat(Main.rand) >= 0.7f;
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
||||
return new Vector2(1f, -2f);
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(8f));
|
||||
velocity.X = perturbedSpeed.X;
|
||||
velocity.Y = perturbedSpeed.Y;
|
||||
if (type == 14)
|
||||
{
|
||||
type = ModContent.ProjectileType<PulseBulletPink>();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<PunksPulse>());
|
||||
val.AddIngredient(ItemID.PinkDye, 1);
|
||||
val.AddTile(TileID.DyeVat);
|
||||
val.Register();
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 632 B |