Commit of decompiled and "updated" code.
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.DataStructures;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Ranged.Peacekeeper;
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public class Peacekeeper : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("The Peacekeeper");
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Tooltip.SetDefault("[c/B6FF00:Autoshoots]");
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}
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public override void SetDefaults()
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{
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Item.damage = 12;
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Item.width = 50;
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Item.height = 26;
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Item.useTime = 15;
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Item.useAnimation = 15;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.noMelee = true;
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Item.knockBack = 4f;
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Item.value = Item.sellPrice(0, 0, 60, 0);
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Item.rare = ItemRarityID.Blue;
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Item.UseSound = SoundID.Item11;
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Item.autoReuse = true;
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Item.shoot = ProjectileID.PurificationPowder;
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Item.shootSpeed = 40f;
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Item.useAmmo = AmmoID.Bullet;
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}
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public override Vector2? HoldoutOffset()
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{
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return new Vector2(-2f, -2f);
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
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if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
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{
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position += muzzleOffset;
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}
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return true;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("IronBar", 10);
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val.AddIngredient(ItemID.Sapphire, 2);
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val.AddTile(TileID.Anvils);
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val.Register();
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}
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}
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