Commit of decompiled and "updated" code.
This commit is contained in:
@@ -0,0 +1,65 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria;
|
||||
using Terraria.DataStructures;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
|
||||
namespace FabusMod.Items.Weapons.Ranged.Peacekeeper;
|
||||
|
||||
public class Peacegunner : ModItem
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
DisplayName.SetDefault("Solitude");
|
||||
Tooltip.SetDefault("[c/B6FF00:Autoshoots, dyeable]");
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
Item.damage = 32;
|
||||
Item.width = 50;
|
||||
Item.height = 28;
|
||||
Item.useTime = 12;
|
||||
Item.useAnimation = 12;
|
||||
Item.useStyle = ItemUseStyleID.Shoot;
|
||||
Item.noMelee = true;
|
||||
Item.knockBack = 4f;
|
||||
Item.value = Item.sellPrice(0, 4, 60, 0);
|
||||
Item.rare = ItemRarityID.Orange;
|
||||
Item.UseSound = SoundID.Item11;
|
||||
Item.autoReuse = true;
|
||||
Item.shoot = ProjectileID.PurificationPowder;
|
||||
Item.shootSpeed = 40f;
|
||||
Item.useAmmo = AmmoID.Bullet;
|
||||
}
|
||||
|
||||
public override Vector2? HoldoutOffset()
|
||||
{
|
||||
return new Vector2(-2f, -2f);
|
||||
}
|
||||
|
||||
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
|
||||
{
|
||||
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
|
||||
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
|
||||
{
|
||||
position += muzzleOffset;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void AddRecipes()
|
||||
{
|
||||
Recipe val = CreateRecipe();
|
||||
val.AddIngredient(ModContent.ItemType<Peacekeeper>());
|
||||
val.AddIngredient(ItemID.HellstoneBar, 10);
|
||||
val.AddTile(TileID.Anvils);
|
||||
val.Register();
|
||||
|
||||
Recipe val2 = CreateRecipe();
|
||||
val2.AddIngredient(ModContent.ItemType<PeacegunnerAmerican>());
|
||||
val2.AddIngredient(ItemID.SilverDye, 1);
|
||||
val2.AddTile(TileID.DyeVat);
|
||||
val2.Register();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user