Commit of decompiled and "updated" code.

This commit is contained in:
Big Duckie
2022-07-03 14:13:26 -06:00
parent 3d34e53842
commit e1441e74a5
731 changed files with 18423 additions and 0 deletions
@@ -0,0 +1,70 @@
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.Peacekeeper;
public class GoddessRevolver : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Goddess' Revolver");
Tooltip.SetDefault("[c/B6FF00:Autoshoots] \nShoots 6 bullets in quick succession \n50% chance to not consume ammo \nConverts Musket Balls into High Velocity Bullets");
}
public override void SetDefaults()
{
Item.damage = 86;
Item.width = 50;
Item.height = 28;
Item.useTime = 2;
Item.useAnimation = 12;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 4f;
Item.value = Item.sellPrice(0, 58, 20, 0);
Item.rare = ItemRarityID.Yellow;
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 40f;
Item.reuseDelay = 12;
Item.useAmmo = AmmoID.Bullet;
}
public override Vector2? HoldoutOffset()
{
return new Vector2(-2f, -2f);
}
public override bool CanConsumeAmmo(Item ammo, Player player)
{
return Utils.NextFloat(Main.rand) >= 0.5f;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 35f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
}
if (type == 14)
{
type = 242;
}
return true;
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:Peaceforcer", 1);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 8);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 6);
val.AddTile(TileID.AdamantiteForge);
val.Register();
}
}