Commit of decompiled and "updated" code.
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using FabusMod.Projectiles.LightBlasts;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.DataStructures;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Ranged.LightGuns;
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public class GoldenStinger : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Golden Stinger");
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Tooltip.SetDefault("[c/B6FF00:Autoshoots]\nDoesn't require ammo\nShoots golden light blasts");
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}
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public override void SetDefaults()
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{
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Item.damage = 68;
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Item.width = 32;
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Item.height = 38;
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Item.useTime = 3;
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Item.useAnimation = 3;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.noMelee = true;
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Item.knockBack = 0f;
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Item.value = Item.sellPrice(0, 30, 35, 0);
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Item.UseSound = SoundID.Item11;
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Item.autoReuse = true;
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Item.shoot = ModContent.ProjectileType<GoldenLightBlast>();
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Item.shootSpeed = 10f;
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Item.rare = 12;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 32f;
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if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
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{
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position += muzzleOffset;
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}
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return true;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddRecipeGroup("FabusMod:TheStinger", 1);
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 6);
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val.AddTile(TileID.LunarCraftingStation);
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val.Register();
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}
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}
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