Commit of decompiled and "updated" code.
This commit is contained in:
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using FabusMod.Projectiles;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.DataStructures;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Ranged.FusionDrivers;
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public class FusedRainbow : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Cosmic Fusion");
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Tooltip.SetDefault("[c/B6FF00:Autoshoots] \n80% chance to not consume ammo \nConverts Musket Balls into homing rainbow bullets");
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}
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public override void SetDefaults()
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{
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Item.damage = 85;
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Item.width = 70;
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Item.height = 32;
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Item.useTime = 2;
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Item.useAnimation = 2;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.noMelee = true;
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Item.knockBack = 4f;
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Item.value = Item.sellPrice(2, 80, 0, 0);
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Item.UseSound = SoundID.Item11;
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Item.autoReuse = true;
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Item.shoot = ProjectileID.PurificationPowder;
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Item.shootSpeed = 18f;
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Item.useAmmo = AmmoID.Bullet;
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Item.expert = true;
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}
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public override Vector2? HoldoutOffset()
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{
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return new Vector2(-2f, 2f);
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}
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public override bool CanConsumeAmmo(Item ammo, Player player)
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{
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return Utils.NextFloat(Main.rand) >= 0.8f;
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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if (type == 14)
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{
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type = ModContent.ProjectileType<RainbowBullet>();
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}
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return true;
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<DynasticFuserGolden>());
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val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 12);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val.Register();
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}
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}
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