Commit of decompiled and "updated" code.

This commit is contained in:
Big Duckie
2022-07-03 14:13:26 -06:00
parent 3d34e53842
commit e1441e74a5
731 changed files with 18423 additions and 0 deletions
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using FabusMod.Projectiles.FoxPistol;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Ranged.FoxPistols;
public class SpectralHowler : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Spectral Howler");
Tooltip.SetDefault("[c/B6FF00:Autoshoots, doesn't require ammo]\nGrants the [c/AB2C2C:S][c/F3821B:p][c/E6AF31:e][c/63B465:c][c/82E8E8:t][c/9EF3EF:r][c/2BA0B5:a][c/734679:l ][c/AB2C2C:M][c/F3821B:e][c/E6AF31:n][c/63B465:d][c/82E8E8:i][c/9EF3EF:n][c/2BA0B5:g] buff for 7 seconds, which has the following effects:\n - Increases max HP by 200, regenerates HP, and increases movement speed, but lowers damage by 7% \nUsing <right> increases damage and reduces use time, as well as: \n - Grants the [c/8F77AF:Spectral Wither] debuff for 0.4 seconds, dealing damage over time and nullifying [c/AB2C2C:S][c/F3821B:p][c/E6AF31:e][c/63B465:c][c/82E8E8:t][c/9EF3EF:r][c/2BA0B5:a][c/734679:l ][c/AB2C2C:M][c/F3821B:e][c/E6AF31:n][c/63B465:d][c/82E8E8:i][c/9EF3EF:n][c/2BA0B5:g]'s regeneration\n - Inflicts the [c/AB2C2C:R][c/F3821B:a][c/E6AF31:i][c/63B465:n][c/82E8E8:b][c/9EF3EF:o][c/2BA0B5:w][c/734679:'s ][c/AB2C2C:W][c/F3821B:r][c/E6AF31:a][c/63B465:t][c/82E8E8:h] debuff on hit enemies for 8 seconds, dealing damage over time");
}
public override void SetDefaults()
{
Item.damage = 260;
Item.width = 36;
Item.height = 21;
Item.useTime = 6;
Item.useAnimation = 6;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.knockBack = 4f;
Item.value = Item.sellPrice(0, 97, 60, 0);
Item.UseSound = SoundID.Item11;
Item.autoReuse = true;
Item.shootSpeed = 8f;
Item.expert = true;
Item.shoot = ModContent.ProjectileType<RainbowBolt>();
}
public override Vector2? HoldoutOffset()
{
return new Vector2(-6f, -2f);
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 muzzleOffset = Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 32f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0))
{
position += muzzleOffset;
}
if (player.altFunctionUse == 2)
{
player.AddBuff(ModContent.BuffType<Buffs.FoxPistol.SpectralWither>(), 24, true);
}
else
{
player.AddBuff(ModContent.BuffType<Buffs.FoxPistol.SpectralMending>(), 420, true);
}
Vector2 perturbedSpeed = Utils.RotatedByRandom(new Vector2(velocity.X, velocity.Y), (double)MathHelper.ToRadians(3f));
velocity.X = perturbedSpeed.X;
velocity.Y = perturbedSpeed.Y;
return true;
}
public override bool AltFunctionUse(Player player)
{
return true;
}
public override bool CanUseItem(Player player)
{
if (player.altFunctionUse == 2)
{
Item.useStyle = ItemUseStyleID.Shoot;
Item.useTime = 4;
Item.useAnimation = 4;
Item.damage = 270;
Item.shoot = ModContent.ProjectileType<RainbowBoltRMB>();
}
else
{
Item.useStyle = ItemUseStyleID.Shoot;
Item.useTime = 6;
Item.useAnimation = 6;
Item.damage = 260;
Item.shoot = ModContent.ProjectileType<RainbowBolt>();
}
return CanUseItem(player);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddRecipeGroup("FabusMod:FoxPistol", 1);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.RainbowToken>());
val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 4);
val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
val.Register();
}
}