Commit of decompiled and "updated" code.
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using FabusMod.Projectiles;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.DataStructures;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Ranged.Bows;
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public class LunarRainBow : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Lunar Rain-Bow");
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Tooltip.SetDefault("[c/B6FF00:Autoshoots, doesn't require ammo]\nGrants the [c/E6A6CF:Spectral Moon's Grace] buff when shooting, reducing fall speed and nullifying knockback \nUsing <right> while under max HP grants the [c/82E8E8:Spectral Moonlight] buff, which has the following effects:\n - Heals the player rapidly for 2 seconds and grants immunity, but disables the use of items\n - Grants [c/6DE5D8:Spectral Moon's Rejuvenation] after 2 seconds, healing 200 HP over 10 seconds and increasing ranged crit rate by 60\n[c/82E8E8:Spectral Moonlight] has a cooldown of [c/BF5E3B:50 seconds] once the effect ends");
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}
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public override void SetDefaults()
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{
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Item.damage = 320;
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Item.width = 27;
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Item.height = 69;
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Item.useTime = 7;
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Item.useAnimation = 7;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.noMelee = true;
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Item.knockBack = 0f;
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Item.value = Item.sellPrice(2, 70, 0, 0);
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Item.expert = true;
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Item.UseSound = SoundID.Item5;
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Item.autoReuse = true;
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Item.shootSpeed = 50f;
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Item.shoot = ModContent.ProjectileType<SpectralMoonBolt>();
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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if (player.altFunctionUse == 2)
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{
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if (!player.HasBuff(ModContent.BuffType<Buffs.LunarBow.SpectralMoonsCurse>()) && player.statLife < player.statLifeMax2)
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{
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player.AddBuff(ModContent.BuffType<Buffs.LunarBow.SpectralMoonlight>(), 140, true);
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}
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player.AddBuff(ModContent.BuffType<Buffs.LunarBow.SpectralMoonsGrace>(), 10, true);
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}
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else
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{
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player.AddBuff(ModContent.BuffType<Buffs.LunarBow.SpectralMoonsGrace>(), 10, true);
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}
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return true;
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}
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public override bool AltFunctionUse(Player player)
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{
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return true;
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}
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public override Vector2? HoldoutOffset()
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{
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return new Vector2(4f, 0f);
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<LunarBow>());
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val.AddIngredient(ModContent.ItemType<Bars.RainbowChunk>(), 14);
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val.AddTile(ModContent.TileType<global::FabusMod.Tiles.RainbowStation>());
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val.Register();
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}
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}
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