Commit of decompiled and "updated" code.

This commit is contained in:
Big Duckie
2022-07-03 14:13:26 -06:00
parent 3d34e53842
commit e1441e74a5
731 changed files with 18423 additions and 0 deletions
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using FabusMod.Projectiles.Shimada;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace FabusMod.Items.Weapons.Melee.Swords.ShimadaSwords;
public class GoldenFury : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Golden Fury");
Tooltip.SetDefault("[c/B6FF00:Autoswings]\nFires a beam of particles that ignores immunity frames, pierces 6 times, and regenerates 1 Mana with every hit\nInflicts [c/7B2D2F:Advanced Blood Loss] for 14 seconds when hit with the blade, dealing damage over time\n<right> uses 40 Mana to bring up [c/C4AB37:Midas]-inducing spikes from the ground, dealing damage with a 2% chance of granting an [c/D2D25A:Enrichment] stack\nHas a 10% chance to fire soul-absorbing shards, granting a stack of [c/D2D25A:Enrichment] when hit\nHaving 6 stacks of [c/D2D25A:Enrichment] restores 75 HP and Mana");
}
public override void SetDefaults()
{
Item.damage = 100;
Item.crit = 8;
Item.width = 63;
Item.height = 76;
Item.useTime = 20;
Item.useAnimation = 20;
Item.useStyle = ItemUseStyleID.Swing;
Item.knockBack = 2f;
Item.value = Item.sellPrice(0, 23, 25, 0);
Item.rare = ItemRarityID.Pink;
Item.mana = 0;
Item.shootSpeed = 10f;
Item.UseSound = SoundID.Item1;
Item.autoReuse = true;
}
public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
{
target.AddBuff(ModContent.BuffType<Buffs.ShimadaSword.AdvancedBloodLoss>(), 840, false);
}
public override void MeleeEffects(Player player, Rectangle hitbox)
{
if (Main.rand.NextBool(3))
{
int num1 = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.MeatDust>(), 0f, 0f, 0, default(Color), 1f);
Main.dust[num1].scale = 1f;
Main.dust[num1].velocity.Y = 0f;
Main.dust[num1].velocity.X = 0.5f;
Main.dust[num1].noGravity = true;
}
}
public override bool AltFunctionUse(Player player)
{
return true;
}
public override bool CanUseItem(Player player)
{
if (player.altFunctionUse == 2 && player.velocity.Y == 0f && player.statMana >= 40)
{
Item.damage = 70;
Item.useTime = 60;
Item.useAnimation = 60;
Item.shootSpeed = 0f;
Item.mana = 40;
Item.shoot = ModContent.ProjectileType<GoldenFuryProjRMB>();
Item.UseSound = SoundID.Item88;
}
else
{
Item.damage = 100;
Item.useAnimation = 20;
Item.useTime = 20;
Item.shootSpeed = 10f;
Item.mana = 0;
if (Utils.NextFloat(Main.rand) < 0.1f)
{
Item.shoot = ModContent.ProjectileType<GoldenFuryProjTwo>();
}
else
{
Item.shoot = ModContent.ProjectileType<GoldenFuryWave>();
}
Item.UseSound = SoundID.Item1;
}
return this.CanUseItem(player);
}
public override void AddRecipes()
{
Recipe val = CreateRecipe();
val.AddIngredient(ModContent.ItemType<DemonsFury>());
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 10);
val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.SoulofWisdom>(), 4);
val.AddTile(TileID.DemonAltar);
val.Register();
}
}