Commit of decompiled and "updated" code.
This commit is contained in:
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using FabusMod.Projectiles;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.DataStructures;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace FabusMod.Items.Weapons.Melee.Swords;
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public class GoldenSlasher : ModItem
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{
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public override void SetStaticDefaults()
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{
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DisplayName.SetDefault("Golden Slasher");
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Tooltip.SetDefault("[c/B6FF00:Autoswings] \nShoots two homing golden orbs in a medium-sized spread on swing");
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}
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public override void SetDefaults()
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{
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Item.damage = 110;
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Item.width = 64;
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Item.height = 72;
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Item.useTime = 15;
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Item.useAnimation = 15;
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Item.useStyle = ItemUseStyleID.Swing;
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Item.knockBack = 3f;
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Item.value = Item.sellPrice(0, 40, 0, 0);
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Item.rare = ItemRarityID.Yellow;
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Item.UseSound = SoundID.Item1;
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Item.autoReuse = true;
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Item.shoot = ModContent.ProjectileType<GoldenOrb>();
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Item.shootSpeed = 15f;
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}
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public override void MeleeEffects(Player player, Rectangle hitbox)
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{
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if (Main.rand.NextBool(4))
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{
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Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, ModContent.DustType<Dusts.MeatDust>());
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}
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}
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public override void AddRecipes()
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{
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Recipe val = CreateRecipe();
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val.AddIngredient(ModContent.ItemType<Items.CraftingIngredients.GoddessGold>(), 14);
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val.AddTile(TileID.AdamantiteForge);
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val.Register();
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}
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public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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float numberProjectiles = 2f;
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float rotation = MathHelper.ToRadians(25f);
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position += Vector2.Normalize(new Vector2(velocity.X, velocity.Y)) * 45f;
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for (int i = 0; i < numberProjectiles; i++)
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{
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Vector2 perturbedSpeed = Utils.RotatedBy(new Vector2(velocity.X, velocity.Y), (double)MathHelper.Lerp(0f - rotation, rotation, i / (numberProjectiles - 1f)), default) * 0.2f;
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Projectile.NewProjectile(source, position.X, position.Y, perturbedSpeed.X, perturbedSpeed.Y, type, damage, knockback, player.whoAmI);
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}
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return false;
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}
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}
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